Add SpirvHelper (Shader cross compilation)
- Make OpenGL2 and OpenGL3 use the same base shaders (using SpirvHelper) - Add Transpose func to Mat4
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@@ -39,7 +39,5 @@ class GfxOpenGL3 : public GfxDriverBase<GfxOpenGL3Config> {
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int pLocTex = 0;
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int pLocAlfa = 0;
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int pLocProjection = 0;
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static const char* pVertCode;
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static const char* pFragCode;
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};
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} // namespace PD
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