Add SpirvHelper (Shader cross compilation)

- Make OpenGL2 and OpenGL3 use the same base shaders (using SpirvHelper)
- Add Transpose func to Mat4
This commit is contained in:
2026-03-18 15:17:48 +01:00
parent 186fce803e
commit 7d89ab1c47
13 changed files with 424 additions and 139 deletions

25
vendor/CMakeLists.txt vendored
View File

@@ -1,10 +1,17 @@
cmake_minimum_required(VERSION 3.22)
if(${CMAKE_SYSTEM_NAME} STREQUAL "Nintendo3DS")
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/libpicasso)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/libpicasso)
else()
# GLAD
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/glad)
# GLAD
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/glad)
# GLSLANG
set(ENABLE_OPT OFF CACHE BOOL "" FORCE)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/glslang)
# SPIRV-Cross
set(SPIRV_CROSS_CLI OFF CACHE BOOL "" FORCE)
set(SPIRV_CROSS_ENABLE_TESTS OFF CACHE BOOL "" FORCE)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/spirv-cross)
endif()
# STB
@@ -12,9 +19,9 @@ add_library(stb INTERFACE)
target_include_directories(stb INTERFACE ${CMAKE_CURRENT_SOURCE_DIR}/stb)
if(NOT ${CMAKE_SYSTEM_NAME} STREQUAL "Nintendo3DS")
# GLFW
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "")
set(GLFW_BUILD_TESTS OFF CACHE BOOL "")
set(GLFW_BUILD_DOCS OFF CACHE BOOL "")
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/glfw)
endif()
# GLFW
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "")
set(GLFW_BUILD_TESTS OFF CACHE BOOL "")
set(GLFW_BUILD_DOCS OFF CACHE BOOL "")
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/glfw)
endif()