Remove custom standard lib
Why?? cause it was russian roulette with pointer access stuff etc
This commit is contained in:
@@ -149,11 +149,11 @@ void GfxC3D::RenderDrawData(const std::vector<PD::Li::Command::Ref>& Commands) {
|
||||
Commands[index]->ScissorOn == ScissorEnabled &&
|
||||
Commands[index]->ScissorRect == ScissorRect) {
|
||||
auto c = Commands[index].get();
|
||||
for (size_t i = 0; i < c->IndexBuffer.Size(); i++) {
|
||||
IndexBuffer[CurrentIndex++] = CurrentVertex + c->IndexBuffer.At(i);
|
||||
for (size_t i = 0; i < c->IndexBuffer.size(); i++) {
|
||||
IndexBuffer[CurrentIndex++] = CurrentVertex + c->IndexBuffer.at(i);
|
||||
}
|
||||
for (size_t i = 0; i < c->VertexBuffer.Size(); i++) {
|
||||
VertexBuffer[CurrentVertex++] = c->VertexBuffer.At(i);
|
||||
for (size_t i = 0; i < c->VertexBuffer.size(); i++) {
|
||||
VertexBuffer[CurrentVertex++] = c->VertexBuffer.at(i);
|
||||
}
|
||||
index++;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user