Remove custom standard lib
Why?? cause it was russian roulette with pointer access stuff etc
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@@ -52,8 +52,8 @@ class GfxGL2 : public GfxDriver {
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PD::Li::Texture::Filter filter =
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PD::Li::Texture::Filter::LINEAR) override;
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PD::Vec<Li::Vertex> VertexBuffer;
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PD::Vec<PD::u16> IndexBuffer;
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std::vector<Li::Vertex> VertexBuffer;
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std::vector<PD::u16> IndexBuffer;
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GLuint Shader;
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GLuint pLocProjection;
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GLuint pLocTex;
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