Fixing riunded rects

This commit is contained in:
2026-03-29 01:08:02 +01:00
parent e560496512
commit 818b086f08
+1 -1
View File
@@ -75,7 +75,7 @@ PD_API void Drawlist::PathRect(const fvec2& tl, const fvec2& br, float r) {
PathAdd(br);
PathAdd(vec2(tl.x, br.y));
} else {
float r = 0.f;
float r = std::numeric_limits<float>::max();
r = std::min({r, (br.x - tl.x) * 0.5f, (br.y - tl.y) * 0.5f});
/** Calculate Optimal segment count automatically */
float corner = M_PI * 0.5f;