Add NX Hid Driver Template

- Add WIP HidNX Driver (clangd not working with devkitpro for switch on windows)
- Add default-release as default search path for compile_commands.json
- remove mingw preset (casue its exactly the default target)
- Move Mouse pos cycle into HidDriver::Update
- Test around with HidGlfw on Nintendo switch
This commit is contained in:
2026-04-05 04:20:32 +02:00
parent 1f7d96a455
commit 8a4b3c119d
9 changed files with 73 additions and 77 deletions
+22 -39
View File
@@ -8,6 +8,7 @@ option(PD_ENABLE_DIRECTX9 "Enable DirectX9 Support" ON)
option(PD_ENABLE_CITRO3D "Enable Citro3D Support (3DS)" OFF)
option(PD_ENABLE_VULKAN "Not implemented yet" OFF)
option(PD_ENABLE_HID_GLFW "Enable GLFW Input Driver" ON)
option(PD_ENABLE_HID_NX "Enable NX Input Driver" OFF)
if(NOT WIN32) # cause we are not on windows...
set(PD_ENABLE_DIRECTX9 OFF)
@@ -17,13 +18,16 @@ if(${CMAKE_SYSTEM_NAME} STREQUAL "Nintendo3DS")
set(PD_ENABLE_OPENGL2 OFF)
set(PD_ENABLE_OPENGL3 OFF)
set(PD_ENABLE_VULKAN OFF)
set(PD_ENABLE_HID_GLFW OFF)
set(PD_ENABLE_CITRO3D ON)
set(PD_ENABLE_HID_GLFW OFF)
set(PD_ENABLE_HID_NX OFF)
elseif(${CMAKE_SYSTEM_NAME} STREQUAL "NintendoSwitch")
set(PD_ENABLE_OPENGL2 OFF)
set(PD_ENABLE_OPENGL3 ON)
set(PD_ENABLE_VULKAN OFF)
set(PD_ENABLE_CITRO3D OFF)
set(PD_ENABLE_HID_NX ON) # Best case for Nintendo Switch
set(PD_ENABLE_HID_GLFW ON) # Technically supported but not recommended
endif()
add_library(pd-system STATIC
@@ -33,12 +37,15 @@ add_library(pd-system STATIC
${CMAKE_CURRENT_SOURCE_DIR}/source/gfx_directx9.cpp
${CMAKE_CURRENT_SOURCE_DIR}/source/gfx_citro3d.cpp
${CMAKE_CURRENT_SOURCE_DIR}/source/hid_glfw.cpp
${CMAKE_CURRENT_SOURCE_DIR}/source/hid_nx.cpp
)
target_include_directories(pd-system
PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
$<INSTALL_INTERFACE:include>
# Why is this not a default include (same problem as with the __SWITCH__ define)
$<$<STREQUAL:${CMAKE_SYSTEM_NAME},NintendoSwitch>:${DEVKITPRO}/portlibs/switch/include>
)
target_compile_options(palladium
@@ -56,48 +63,24 @@ target_compile_definitions(pd-system
$<$<BOOL:${PD_ENABLE_DIRECTX9}>:PD_ENABLE_DIRECTX9>
$<$<BOOL:${PD_ENABLE_CITRO3D}>:PD_ENABLE_CITRO3D>
$<$<BOOL:${PD_ENABLE_HID_GLFW}>:PD_ENABLE_HID_GLFW>
$<$<BOOL:${PD_ENABLE_HID_NX}>:PD_ENABLE_HID_NX>
)
# Palladium
target_link_libraries(pd-system PUBLIC palladium::palladium)
# glad (if we have any OpenGL version included)
if(PD_ENABLE_OPENGL2 OR PD_ENABLE_OPENGL3)
target_link_libraries(pd-system
PUBLIC glad
)
endif()
# DirectX9
if(PD_ENABLE_DIRECTX9)
target_link_libraries(pd-system
PUBLIC
d3d9
d3dcompiler
)
endif()
# Depandant Lib includes (i love this cmake feature)
target_link_libraries(pd-system PUBLIC
$<$<BOOL:${PD_ENABLE_DIRECTX9}>:d3d9 d3dcompiler> # DirectX9
$<$<BOOL:${PD_ENABLE_CITRO3D}>:pica::pica citro3d ctru> # 3ds
$<$<BOOL:${PD_ENABLE_OPENGL3}>:spirv-helper> # OpenGL3
# Include Glad if we have any OpenGL Usage
$<$<OR:$<BOOL:${PD_ENABLE_OPENGL2}>,$<BOOL:${PD_ENABLE_OPENGL3}>>:glad>
$<$<BOOL:${PD_ENABLE_HID_NX}>:nx> # Hid NX requirement
# Hid GLFW requirement
$<$<BOOL:${PD_ENABLE_HID_GLFW}>:
$<$<STREQUAL:${CMAKE_SYSTEM_NAME},NintendoSwitch>:glfw3>
$<$<NOT:$<STREQUAL:${CMAKE_SYSTEM_NAME},NintendoSwitch>>:glfw>>
if(${CMAKE_SYSTEM_NAME} STREQUAL "Nintendo3DS")
target_link_libraries(pd-system
PUBLIC
pica::pica
citro3d
ctru
)
else()
if(${CMAKE_SYSTEM_NAME} STREQUAL "NintendoSwitch")
target_include_directories(pd-system
PUBLIC $ENV{DEVKITPRO}/portlibs/switch/include
)
if(PD_ENABLE_HID_GLFW)
target_link_libraries(pd-system PUBLIC glfw3) # use dkp glfw
endif()
else()
if(PD_ENABLE_HID_GLFW)
target_link_libraries(pd-system PUBLIC glfw) # use vendor glfw
endif()
endif()
target_link_libraries(pd-system
PUBLIC spirv-helper
)
endif()
)