Add pdsg (palladium spirv-generator)

- remove glslang from pd-system
- use spirv blobs instead of glsl 460
- Use Legacy shaders for OpenGL2 backend
- add devnotes
This commit is contained in:
2026-09-06 16:16:21 +02:00
parent bcb600985e
commit 9818992f8a
14 changed files with 409 additions and 83 deletions
+1 -3
View File
@@ -1,10 +1,8 @@
#pragma once
#include <glslang/Public/ResourceLimits.h>
#include <glslang/Public/ShaderLang.h>
#include <pd/common.hpp>
struct TBuiltInResource;
namespace PD {
class SpirvHelper {
public: