Implement VCanvas and Update TextElem
- Text now requires a font and is able to take an individual scale - Container requires &ref for Elements to make sure they always exist - SetViewport now sets the canvas as well - SetBaseViewport Sets the Virtual Canvas Size - Layout Now requires a Drawlist reference in Render function - main.cpp: updated the template
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@@ -3,17 +3,16 @@
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namespace PD {
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namespace Ultra {
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PD_API void Layout::SetFont(PD::Li::Font& font) { pList.SetFont(&font); }
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PD_API void Layout::Render() {
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pList.Clear();
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PD_API void Layout::Render(PD::Li::Drawlist& list) {
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float fc = list.GetFontScale();
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list.SetFontscale(GetCanvas().VTranslateFontscale(fc));
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for (auto& it : GetElements()) {
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it->Update();
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it->Draw(pList);
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it->Draw(list);
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}
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pList.DrawText(PD::fvec2(5, GetBotLeft().y - 40),
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std::format("Lyt: [{}]", GetRenderspace()).c_str(),
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0xffff00ff);
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list.DrawText(PD::fvec2(5, GetBotLeft().y - 40),
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std::format("Lyt: [{}]", GetRenderspace()).c_str(), 0xffff00ff);
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list.SetFontscale(fc);
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}
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} // namespace Ultra
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} // namespace PD
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