Implement VCanvas and Update TextElem

- Text now requires a font and is able to take an individual scale
- Container requires &ref for Elements to make sure they always exist
- SetViewport now sets the canvas as well
- SetBaseViewport Sets the Virtual Canvas Size
- Layout Now requires a Drawlist reference in Render function
- main.cpp: updated the template
This commit is contained in:
2026-04-03 12:43:49 +02:00
parent 1cf3b6f8e6
commit a776addf11
8 changed files with 97 additions and 60 deletions
+40 -36
View File
@@ -22,6 +22,43 @@ const char* ResourcePath(const char* in) {
#endif
}
class MainMenu : public PD::Ultra::Layout {
public:
MainMenu(PD::Li::Font& font) {
SetBaseViewport(PD::ivec2(1280, 720));
pBackground.SetSize(800, 450);
pBackground.SetColor(PD::Color("#ffffffff"));
pBackground.SetAlignment(UltraAlignment_CenterHorizontal |
UltraAlignment_CenterVertical);
Push(pBackground);
pText.SetColor(PD::Color("#000000"));
pText.SetText("Hello World");
pText.SetAlignment(UltraAlignment_CenterHorizontal |
UltraAlignment_CenterVertical);
pText.SetFont(font);
Push(pText);
}
~MainMenu() {}
private:
PD::Ultra::Rect pBackground;
PD::Ultra::Text pText;
};
class App {
public:
App(PD::Li::Font& font) : main(font) {}
~App() {}
void Update(PD::ivec2 vp, PD::Li::Drawlist& list) {
main.SetViewport(vp);
main.Render(list);
}
private:
MainMenu main;
};
int main(int argc, char** argv) {
// PD::LogFilter(PD::LogLevel::Warning);
Driver drv = Driver::OpenGL3;
@@ -49,46 +86,13 @@ int main(int argc, char** argv) {
PD::Li::Font font;
font.LoadTTF(ResourcePath("default.ttf"), 64);
pList.SetFont(&font);
PD::Ultra::Layout lyt;
lyt.SetViewport(PD::fvec2(1280, 720));
lyt.SetFont(font);
PD::Ultra::Rect r;
r.SetColor(0xff0000ff);
r.SetRounding(10.f);
r.SetLined(true);
r.SetPosition(250, 150);
r.SetSize(100, 70);
PD::Ultra::Rect rr;
rr.SetColor(0x880000ff);
rr.SetRounding(10.f);
rr.SetPosition(250, 150);
rr.SetSize(100, 70);
lyt.Push(&rr);
lyt.Push(&r);
PD::Ultra::Text txt;
txt.SetPosition(PD::fvec2(5, 200));
txt.SetText("OpenGL");
txt.SetColor(PD::Color("#ffffffff"));
lyt.Push(&txt);
App app(font);
while (pOs->Mainloop()) {
pOs->ClearViewPort();
lyt.SetViewport(pOs->GetViewport());
PD::Li::ResetPools();
pList.DrawRectFilled(150, 50, 0x88ffffff);
pList.DrawRect(150, 50, 0xffffffff);
lyt.Render();
pList.DrawText(
5,
std::format(
"Font Scale: {}\nVP: [{}]\nVIDC: [{}, {}, {}, {}]\nGfxDriver: {}",
pList.GetFontScale(), pOs->GetViewport(), PD::Gfx::GetNumVertices(),
PD::Gfx::GetNumIndices(), PD::Gfx::GetNumDrawcalls(),
PD::Gfx::GetNumCommands(), PD::Gfx::GetDriverName())
.c_str(),
0xffffffff);
PD::Li::ResetPools(); // Move to other place (or refactor this)
app.Update(pOs->GetViewport(), pList);
PD::Gfx::Reset();
PD::Gfx::Draw(pList);
PD::Gfx::Draw(lyt.Data());
pList.Clear();
pOs->SwapBuffers();
}