Refactor PD::Li Pools system, Upgrade PD::Pool and add better logging
- Add ResetFast to Pool using c++20 concept - Add Put function to Pool - Use Pool Index instead of pointers in Command - Add accessor to Li Pools to prevent wrong command usage - Add Command Formatter - Use ResetFast for all Pools - Add Reset func to Li::Vertex (for ResetFast) - Add Pool Expandor and Put funcs to Lithium pools - Add getters for GfxDriverBase to PD::Li Pools
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@@ -86,7 +86,7 @@ void GfxDirectX9::SysInit() {
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HRESULT hr = D3DCompile(g_vsCode, strlen(g_vsCode), nullptr, nullptr,
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nullptr, "main", "vs_2_0", 0, 0, &vsBlob, &errBlob);
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if (FAILED(hr)) {
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PDLOG("Vertex Shader compile error: {}",
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PDERR("Vertex Shader compile error: {}",
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errBlob ? (char*)errBlob->GetBufferPointer() : "");
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} else {
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impl->Device->CreateVertexShader((DWORD*)vsBlob->GetBufferPointer(),
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@@ -109,7 +109,7 @@ void GfxDirectX9::SysInit() {
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if (psBlob) psBlob->Release();
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if (errBlob) errBlob->Release();
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} else {
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PDLOG(
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PDERR(
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"GfxDirectX9::SysInit Error: pDevice is not set!\nYOu need to include "
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"your D3D9 Device as "
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"folowing:\nPD::Gfx::UseDriver<PD::GfxDirectX9>(D3D9Device);");
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@@ -276,7 +276,7 @@ void GfxDirectX9::DeleteTexture(const Li::Texture& tex) {
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#else
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namespace PD {
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void GfxDirectX9::SysInit() {
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PDLOG(
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PDERR(
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"GfxDirectX9::SysInit: DirectX9 Driver is not included in "
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"palladium-system");
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}
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