Refactor PD::Li Pools system, Upgrade PD::Pool and add better logging

- Add ResetFast to Pool using c++20 concept
- Add Put function to Pool
- Use Pool Index instead of pointers in Command
- Add accessor to Li Pools to prevent wrong command usage
- Add Command Formatter
- Use ResetFast for all Pools
- Add Reset func to Li::Vertex (for ResetFast)
- Add Pool Expandor and Put funcs to Lithium pools
- Add getters for GfxDriverBase to PD::Li Pools
This commit is contained in:
2026-03-21 13:35:16 +01:00
parent 3b0b103eb3
commit a86c13b9a3
16 changed files with 247 additions and 55 deletions
+31 -17
View File
@@ -13,44 +13,58 @@ class Command {
~Command() {}
void Reserve(size_t vtx, size_t idx) {
if (!FirstVertex)
FirstVertex = AllocateVertices(vtx);
else
AllocateVertices(vtx);
if (!FirstIndex)
FirstIndex = AllocateIndices(idx);
else
AllocateIndices(idx);
if (!FirstVertex) {
FirstVertex = AllocateVertices(vtx, (PD::ptr)this);
VertexCountMax = vtx;
} else {
ExpandVertices(vtx, (PD::ptr)this);
VertexCountMax += vtx;
}
if (!FirstIndex) {
FirstIndex = AllocateIndices(idx, (PD::ptr)this);
IndexCountMax = idx;
} else {
ExpandVertices(idx, (PD::ptr)this);
IndexCountMax += idx;
}
}
void Reset() {
Layer = 0;
Tex = 0;
FirstIndex = nullptr;
FirstVertex = nullptr;
FirstIndex = 0;
FirstVertex = 0;
IndexCount = 0;
VertexCount = 0;
VertexCountMax = 0;
IndexCountMax = 0;
}
Command& Add(const Vertex& vtx) {
FirstVertex[VertexCount++] = vtx;
if (VertexCount <= VertexCountMax)
PutVertex(FirstVertex + VertexCount++, vtx, (PD::ptr)this);
return *this;
}
Command& Add(u16 idx) {
FirstIndex[IndexCount++] = VertexCount + idx;
if (IndexCount <= IndexCountMax)
PutIndex(FirstIndex + IndexCount++, VertexCount + idx, (PD::ptr)this);
return *this;
}
Command& Add(u16 a, u16 b, u16 c) {
FirstIndex[IndexCount++] = VertexCount + a;
FirstIndex[IndexCount++] = VertexCount + b;
FirstIndex[IndexCount++] = VertexCount + c;
if (IndexCount + 3 <= IndexCountMax) {
size_t idx = FirstIndex + IndexCount;
PutIndex(idx + 0, VertexCount + a, (PD::ptr)this);
PutIndex(idx + 1, VertexCount + b, (PD::ptr)this);
PutIndex(idx + 2, VertexCount + c, (PD::ptr)this);
IndexCount += 3;
}
return *this;
}
int Layer = 0;
ptr Tex = 0;
Vertex* FirstVertex = nullptr;
u16* FirstIndex = nullptr;
size_t FirstVertex = 0;
size_t FirstIndex = 0;
size_t VertexCount = 0;
size_t IndexCount = 0;
// Todo: implement
+14 -1
View File
@@ -1,6 +1,7 @@
#pragma once
#include <pd/lithium/atlas.hpp>
#include <pd/lithium/command.hpp>
#include <pd/lithium/rect.hpp>
#include <pd/lithium/texture.hpp>
#include <pd/lithium/vertex.hpp>
@@ -106,4 +107,16 @@ struct std::formatter<PD::Li::AtlasState> : std::formatter<std::string> {
}
return std::format_to(ctx.out(), "{}", ret);
}
};
};
template <>
struct std::formatter<PD::Li::Command> : std::formatter<std::string> {
constexpr auto parse(std::format_parse_context& ctx) { return ctx.begin(); }
template <typename FormatContext>
auto format(const PD::Li::Command& value, FormatContext& ctx) const {
return std::format_to(ctx.out(), "[0x{:X}, 0x{:X}] [{}, {}] 0x{:X}",
(PD::ptr)value.FirstVertex, (PD::ptr)value.FirstIndex,
value.VertexCount, value.IndexCount, value.Tex);
}
};
+16 -2
View File
@@ -5,8 +5,22 @@
namespace PD {
namespace Li {
PD_API Vertex* AllocateVertices(size_t count);
PD_API u16* AllocateIndices(size_t count);
/**
* Allocate an amount of vertices
* returns the index of the first vertex
*/
PD_API size_t AllocateVertices(size_t count, PD::ptr accessor);
/**
* Allocate an amount of indices
* returns the index of the first elem
*/
PD_API size_t AllocateIndices(size_t count, PD::ptr accessor);
PD_API bool ExpandVertices(size_t count, PD::ptr accessor);
PD_API bool EcpandIndices(size_t count, PD::ptr accessor);
PD_API void PutVertex(size_t loc, const Vertex& vtx, PD::ptr accessor);
PD_API void PutIndex(size_t loc, u16 idx, PD::ptr accessor);
PD_API const Vertex& GetVertex(size_t loc);
PD_API const u16& GetIndex(size_t loc);
PD_API void ResetPools();
} // namespace Li
} // namespace PD
+6
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@@ -11,6 +11,12 @@ class Vertex {
: pos(pos), uv(uv), color(color) {}
~Vertex() {}
void Reset() {
pos = fvec2(0.f);
uv = fvec2(0.f);
color = 0x00000000;
}
fvec2 pos;
fvec2 uv;
u32 color = 0x00000000;