Refactor PD::Li Pools system, Upgrade PD::Pool and add better logging
- Add ResetFast to Pool using c++20 concept - Add Put function to Pool - Use Pool Index instead of pointers in Command - Add accessor to Li Pools to prevent wrong command usage - Add Command Formatter - Use ResetFast for all Pools - Add Reset func to Li::Vertex (for ResetFast) - Add Pool Expandor and Put funcs to Lithium pools - Add getters for GfxDriverBase to PD::Li Pools
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@@ -13,44 +13,58 @@ class Command {
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~Command() {}
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void Reserve(size_t vtx, size_t idx) {
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if (!FirstVertex)
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FirstVertex = AllocateVertices(vtx);
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else
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AllocateVertices(vtx);
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if (!FirstIndex)
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FirstIndex = AllocateIndices(idx);
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else
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AllocateIndices(idx);
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if (!FirstVertex) {
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FirstVertex = AllocateVertices(vtx, (PD::ptr)this);
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VertexCountMax = vtx;
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} else {
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ExpandVertices(vtx, (PD::ptr)this);
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VertexCountMax += vtx;
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}
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if (!FirstIndex) {
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FirstIndex = AllocateIndices(idx, (PD::ptr)this);
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IndexCountMax = idx;
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} else {
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ExpandVertices(idx, (PD::ptr)this);
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IndexCountMax += idx;
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}
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}
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void Reset() {
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Layer = 0;
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Tex = 0;
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FirstIndex = nullptr;
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FirstVertex = nullptr;
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FirstIndex = 0;
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FirstVertex = 0;
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IndexCount = 0;
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VertexCount = 0;
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VertexCountMax = 0;
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IndexCountMax = 0;
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}
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Command& Add(const Vertex& vtx) {
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FirstVertex[VertexCount++] = vtx;
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if (VertexCount <= VertexCountMax)
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PutVertex(FirstVertex + VertexCount++, vtx, (PD::ptr)this);
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return *this;
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}
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Command& Add(u16 idx) {
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FirstIndex[IndexCount++] = VertexCount + idx;
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if (IndexCount <= IndexCountMax)
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PutIndex(FirstIndex + IndexCount++, VertexCount + idx, (PD::ptr)this);
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return *this;
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}
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Command& Add(u16 a, u16 b, u16 c) {
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FirstIndex[IndexCount++] = VertexCount + a;
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FirstIndex[IndexCount++] = VertexCount + b;
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FirstIndex[IndexCount++] = VertexCount + c;
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if (IndexCount + 3 <= IndexCountMax) {
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size_t idx = FirstIndex + IndexCount;
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PutIndex(idx + 0, VertexCount + a, (PD::ptr)this);
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PutIndex(idx + 1, VertexCount + b, (PD::ptr)this);
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PutIndex(idx + 2, VertexCount + c, (PD::ptr)this);
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IndexCount += 3;
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}
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return *this;
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}
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int Layer = 0;
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ptr Tex = 0;
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Vertex* FirstVertex = nullptr;
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u16* FirstIndex = nullptr;
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size_t FirstVertex = 0;
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size_t FirstIndex = 0;
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size_t VertexCount = 0;
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size_t IndexCount = 0;
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// Todo: implement
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