Add Drawlist
- Add Pool iterator support - Add Pool Expandability - Add Pool::Push - Add Lithium Maths API - Remove InitPools - update spirv-helper
This commit is contained in:
@@ -8,7 +8,7 @@ class Pool {
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public:
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using value_type = T;
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using iterator = T*;
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using const_iterator = const iterator*;
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using const_iterator = const T*;
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Pool() = default;
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~Pool() {
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@@ -36,21 +36,34 @@ class Pool {
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Pool& operator=(Pool&&) = delete;
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T* Allocate(size_t num = 1) {
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if (CheckLimits(num)) return nullptr;
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ExpandIf(num);
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T* ret = &pData[pPos];
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pPos += num;
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return ret;
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}
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bool CheckLimits(size_t num) {
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if ((pPos + num) >= pCap) {
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throw std::runtime_error(
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std::format("[PD::Pool]: Trying to allocate {} elements but this is "
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"going out of range ({}/{})",
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num, pPos + num, pCap));
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return true;
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void Push(const T& elem) {
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T* e = Allocate(1);
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*e = elem;
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}
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void ExpandIf(size_t req) {
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if ((pPos + req) <= pCap) return;
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size_t ncap = std::max(pCap * 2, pPos + req);
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T* nu = pAlloc.allocate(ncap);
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if (pData) {
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for (size_t i = 0; i < pPos; i++) {
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std::allocator_traits<Alloc>::construct(
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pAlloc, &nu[i], std::move_if_noexcept(pData[i]));
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}
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pAlloc.deallocate(pData, pCap);
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}
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return false;
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for (size_t i = pPos; i < ncap; i++) {
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std::allocator_traits<Alloc>::construct(pAlloc, &nu[i]);
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}
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PDLOG("Pool::ExpandIf({}): {} -> {}", req, pCap, ncap);
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pData = nu;
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pCap = ncap;
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}
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void Reset() {
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@@ -67,6 +80,10 @@ class Pool {
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size_t capacity() const { return pCap; }
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T& at(size_t idx) { return pData[idx]; }
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const T& at(size_t idx) const { return pData[idx]; }
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iterator begin() { return pData; }
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iterator end() { return pData + pPos; }
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const_iterator begin() const { return pData; }
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const_iterator end() const { return pData + pPos; }
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T& operator[](size_t idx) { return at(idx); }
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const T& operator[](size_t idx) const { return at(idx); }
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@@ -34,6 +34,7 @@ class PD_API GfxDriver : public DriverInterface {
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}
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virtual void DeleteTexture(const Li::Texture& tex) {}
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virtual void Draw(const Pool<Li::Command>& commands) {}
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Li::Texture::Ptr GetWhiteTexture() { return &pWhite; }
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protected:
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virtual void SysDeinit() {}
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@@ -55,6 +56,7 @@ class PD_API GfxDriver : public DriverInterface {
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Mat4 Projection;
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ivec2 ViewPort;
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std::unordered_map<TextureID, Li::Texture> pTextureRegestry;
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Li::Texture pWhite;
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};
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struct DefaultGfxConfig {
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@@ -79,9 +81,11 @@ class GfxDriverBase : public GfxDriver {
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virtual ~GfxDriverBase() {}
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void Init() override {
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pVtxPool.Init(Config::NumVertices);
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pIdxPool.Init(Config::NumIndices);
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// pVtxPool.Init(Config::NumVertices);
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// pIdxPool.Init(Config::NumIndices);
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SysInit();
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std::vector<u8> img(16 * 16 * 4, 0xff);
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pWhite = LoadTexture(img, 16, 16);
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}
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void Draw(const Pool<Li::Command>& commands) override {
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@@ -90,11 +94,12 @@ class GfxDriverBase : public GfxDriver {
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while (index < commands.size()) {
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CurrentTex = commands[index].Tex;
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if (!CurrentTex) {
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index++;
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continue;
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CurrentTex = pWhite.GetID();
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}
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size_t startidx = CurrentIndex;
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while (index < commands.size() && CurrentTex == commands[index].Tex) {
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while (index < commands.size() &&
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(CurrentTex == commands[index].Tex ||
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(CurrentTex == pWhite.GetID() && commands[index].Tex == 0))) {
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const auto& c = commands[index];
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CountVertices += c.VertexCount;
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CountIndices += c.IndexCount;
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@@ -155,6 +160,9 @@ class PD_API Gfx {
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static void DeleteTexture(const Li::Texture& tex) {
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driver->DeleteTexture(tex);
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}
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static Li::Texture::Ptr GetWhiteTexture() {
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return driver->GetWhiteTexture();
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}
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static const char* GetDriverName() { return driver->GetName(); }
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116
include/pd/lithium/drawlist.hpp
Normal file
116
include/pd/lithium/drawlist.hpp
Normal file
@@ -0,0 +1,116 @@
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#pragma once
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#include <pd/lithium/command.hpp>
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#include <pd/lithium/texture.hpp>
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using LiPathRectFlags = PD::u32;
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enum LiPathRectFlags_ : PD::u32 {
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LiPathRectFlags_None = 0,
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LiPathRectFlags_KeepTopLeft = 1 << 0,
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LiPathRectFlags_KeepTopRight = 1 << 1,
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LiPathRectFlags_KeepBotRight = 1 << 2,
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LiPathRectFlags_KeepBotLeft = 1 << 3,
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LiPathRectFlags_KeepTop =
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LiPathRectFlags_KeepTopLeft | LiPathRectFlags_KeepTopRight,
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LiPathRectFlags_KeepBot =
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LiPathRectFlags_KeepBotLeft | LiPathRectFlags_KeepBotRight,
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LiPathRectFlags_KeepLeft =
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LiPathRectFlags_KeepTopLeft | LiPathRectFlags_KeepBotLeft,
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LiPathRectFlags_KeepRight =
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LiPathRectFlags_KeepTopRight | LiPathRectFlags_KeepBotRight,
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};
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using LiDrawFlags = PD::u32;
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enum LiDrawFlags_ : PD::u32 {
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LiDrawFlags_None = 0,
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LiDrawFlags_Close = 1 << 0,
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};
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using LiTextFlags = PD::u32;
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enum LiTextFlags_ : PD::u32 {
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LiTextFlags_None = 0, ///< Do nothing
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LiTextFlags_AlignRight = 1 << 0, ///< Align Right of position
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LiTextFlags_AlignMid = 1 << 1, ///< Align in the middle of pos and box
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LiTextFlags_Shaddow = 1 << 2, ///< Draws the text twice to create shaddow
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LiTextFlags_Wrap = 1 << 3, ///< Wrap Text: May be runs better with TMS
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LiTextFlags_Short = 1 << 4, ///< Short Text: May be runs better with TMS
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LiTextFlags_Scroll = 1 << 5, ///< Not implemented [scoll text if to long]
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LiTextFlags_NoOOS = 1 << 6, ///< No Out of Screen Rendering
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};
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namespace PD {
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namespace Li {
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class PD_API Drawlist {
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public:
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Drawlist();
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~Drawlist();
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/** Baisc */
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void Merge(Drawlist& other);
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void Copy(Drawlist& other);
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void Optimize();
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void Clear();
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/** Command Allocation */
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Command& NewCommand();
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/** Path API */
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void PathAdd(const fvec2& point) { pPath.Push(point); }
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void PathAdd(float x, float y) { pPath.Push(fvec2(x, y)); }
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void PathClear() { pPath.Reset(); }
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/**
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* @brief Reserve memory for the next PathAdd uses
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* @note As path will autoexpant and keep the size this func is
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* only for special use cases
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*/
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void PathReserve(size_t num) { pPath.ExpandIf(num); }
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void PathStroke(u32 color, int t = 1, LiDrawFlags flags = LiDrawFlags_None);
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void PathFill(u32 color);
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void PathArcToN(const fvec2& c, float r, float amin, float amax, int s);
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void PathFastArcToN(const fvec2& c, float r, float amin, float amax, int s);
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void PathRect(const fvec2& tl, const fvec2& br, float r = 0.f);
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void PathRectEx(const fvec2& tl, const fvec2& br, float r = 0.f,
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LiPathRectFlags flags = LiPathRectFlags_None);
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/** Texture Handling */
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void BindTexture(const Texture& tex);
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void UnbindTexture() { pCurrentTexture = Texture(); }
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/** Data geters */
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const Pool<Command>& Data() const { return pCommands; }
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operator const Pool<Command>&() const { return pCommands; }
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/** Drawing functions */
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void DrawRect(const fvec2& pos, const fvec2& size, u32 color, int t = 1);
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void DrawRectFilled(const fvec2& pos, const fvec2& size, u32 color);
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void DrawTriangle(const fvec2& a, const fvec2& b, const fvec2& c, u32 color,
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int t = 1);
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void DrawTriangleFilled(const fvec2& a, const fvec2& b, const fvec2& c,
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u32 color);
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void DrawCircle(const fvec2& center, float rad, u32 color, int num_segments,
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int t = 1);
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void DrawCircleFilled(const fvec2& center, float rad, u32 color,
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int num_segments);
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void DrawText(const fvec2& p, const char* text, u32 color);
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void DrawTextEx(const fvec2& p, const char* text, u32 color,
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LiTextFlags flags, const fvec2& box = fvec2(0.f));
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void DrawPolyLine(const Pool<fvec2>& points, u32 color,
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LiDrawFlags flags = LiDrawFlags_None, int t = 1);
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void DrawConvexPolyFilled(const Pool<fvec2>& points, u32 color);
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void PrimQuad(Command& cmd, const Rect& quad, const Rect& uv, u32 color);
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void PrimTriangle(Command& cmd, const fvec2& a, const fvec2& b,
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const fvec2& c, u32 color);
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private:
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Texture pCurrentTexture;
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Pool<Command> pCommands;
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Pool<fvec2> pPath;
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Pool<Vertex> pVertices;
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Pool<u16> pIndices;
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};
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} // namespace Li
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} // namespace PD
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@@ -1,5 +1,7 @@
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#pragma once
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#include <pd/lithium/command.hpp>
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#include <pd/lithium/drawlist.hpp>
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#include <pd/lithium/math.hpp>
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#include <pd/lithium/pools.hpp>
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#include <pd/lithium/vertex.hpp>
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#include <pd/lithium/vertex.hpp>
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18
include/pd/lithium/math.hpp
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18
include/pd/lithium/math.hpp
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@@ -0,0 +1,18 @@
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#pragma once
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#include <pd/core/core.hpp>
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#include <pd/lithium/rect.hpp>
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namespace PD {
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namespace Li {
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namespace Math {
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PD_API bool InBounds(const fvec2& pos, const fvec2& size, const fvec4& rect);
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PD_API bool InBounds(const fvec2& pos, const fvec4& rect);
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PD_API bool InBounds(const fvec2& a, const fvec2& b, const fvec2& c,
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const fvec4& rect);
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PD_API void RotateCorner(fvec2& pos, float sinus, float cosinus);
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PD_API Rect PrimRect(const fvec2& pos, const fvec2& size, float angle = 0.f);
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PD_API Rect PrimLine(const fvec2& a, const fvec2& b, int t = 1);
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} // namespace Math
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} // namespace Li
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} // namespace PD
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@@ -5,8 +5,8 @@
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namespace PD {
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namespace Li {
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PD_API void InitPools(size_t max_vertices = 32768);
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PD_API Vertex* AllocateVertices(size_t count);
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PD_API u16* AllocateIndices(size_t count);
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PD_API void ResetPools();
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} // namespace Li
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} // namespace PD
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@@ -18,6 +18,7 @@ enum class TextureFormat {
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namespace Li {
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class Texture {
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public:
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using Ptr = Texture*;
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Texture() : pID(0), pSize(0, 0), pUV(fvec4(0, 0, 1, 1)) {}
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Texture(TextureID id, ivec2 size)
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: pID(id), pSize(size), pUV(fvec4(0, 0, 1, 1)) {}
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