Add Drawlist
- Add Pool iterator support - Add Pool Expandability - Add Pool::Push - Add Lithium Maths API - Remove InitPools - update spirv-helper
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@@ -96,6 +96,7 @@ class App {
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glfwSwapInterval(1);
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#else
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gfxInitDefault();
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consoleInit(GFX_BOTTOM, nullptr);
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C3D_Init(C3D_DEFAULT_CMDBUF_SIZE);
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Top =
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C3D_RenderTargetCreate(240, 400, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8);
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@@ -107,29 +108,18 @@ class App {
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PD::Gfx::UseDriver<PD::GfxCitro3D>();
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#endif
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PD::Gfx::Init();
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PD::Li::InitPools(8192);
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#ifdef __3DS__
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pTex = LoadTex("sdmc:/icon.png");
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#else
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pTex = LoadTex("icon.png");
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#endif
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/*std::vector<PD::u8> img(16 * 16 * 4, 0xff);
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pTex = PD::Gfx::LoadTexture(img, 16, 16);*/
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pList.DrawRectFilled(0, 50, 0xff00ffff);
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pList.BindTexture(pTex);
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pList.DrawRectFilled(50, pTex.GetSize(), 0xffffffff);
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pList.DrawCircleFilled(500, 100, 0xffffffff, 50);
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// pList.PathRect(300, 700, 40.f);
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// pList.PathFill(0xffffffff);
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std::cout << "GfxDriver: " << PD::Gfx::GetDriverName() << std::endl;
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pPool.Init(10);
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auto cmd = pPool.Allocate(1);
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cmd->Reserve(4, 6);
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cmd->Add(0, 1, 2);
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cmd->Add(0, 2, 3);
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cmd->Add(
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PD::Li::Vertex(PD::fvec2(0, 0), pTex.GetUV().TopLeft(), 0xffffffff));
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cmd->Add(PD::Li::Vertex(PD::fvec2(pTex.GetSize().x, 0),
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pTex.GetUV().TopRight(), 0xffffffff));
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cmd->Add(PD::Li::Vertex(PD::fvec2(pTex.GetSize().x, pTex.GetSize().y),
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pTex.GetUV().BotRight(), 0xffffffff));
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cmd->Add(PD::Li::Vertex(PD::fvec2(0, pTex.GetSize().y),
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pTex.GetUV().BotLeft(), 0xffffffff));
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cmd->Tex = pTex.GetID();
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}
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~App() {
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PD::Gfx::DeleteTexture(pTex);
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@@ -168,7 +158,7 @@ class App {
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#endif
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PD::Gfx::Reset();
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PD::Gfx::Draw(pPool);
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PD::Gfx::Draw(pList);
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#ifdef __3DS__
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C3D_FrameEnd(0);
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#else
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@@ -194,7 +184,7 @@ class App {
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#else
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GLFWwindow* window = nullptr;
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#endif
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PD::Pool<PD::Li::Command> pPool;
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PD::Li::Drawlist pList;
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PD::Li::Texture pTex;
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Driver pDriver;
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#ifdef _WIN32
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