Add Drawlist

- Add Pool iterator support
- Add Pool Expandability
- Add Pool::Push
- Add Lithium Maths API
- Remove InitPools
- update spirv-helper
This commit is contained in:
2026-03-19 22:06:58 +01:00
parent e6cd8b7d24
commit afe30a5dbd
13 changed files with 541 additions and 42 deletions

View File

@@ -43,6 +43,8 @@ set(PD_SOURCES
# Lithium
source/lithium/pools.cpp
source/lithium/math.cpp
source/lithium/drawlist.cpp
)
if(${PD_BUILD_SHARED})

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@@ -8,7 +8,7 @@ class Pool {
public:
using value_type = T;
using iterator = T*;
using const_iterator = const iterator*;
using const_iterator = const T*;
Pool() = default;
~Pool() {
@@ -36,21 +36,34 @@ class Pool {
Pool& operator=(Pool&&) = delete;
T* Allocate(size_t num = 1) {
if (CheckLimits(num)) return nullptr;
ExpandIf(num);
T* ret = &pData[pPos];
pPos += num;
return ret;
}
bool CheckLimits(size_t num) {
if ((pPos + num) >= pCap) {
throw std::runtime_error(
std::format("[PD::Pool]: Trying to allocate {} elements but this is "
"going out of range ({}/{})",
num, pPos + num, pCap));
return true;
void Push(const T& elem) {
T* e = Allocate(1);
*e = elem;
}
return false;
void ExpandIf(size_t req) {
if ((pPos + req) <= pCap) return;
size_t ncap = std::max(pCap * 2, pPos + req);
T* nu = pAlloc.allocate(ncap);
if (pData) {
for (size_t i = 0; i < pPos; i++) {
std::allocator_traits<Alloc>::construct(
pAlloc, &nu[i], std::move_if_noexcept(pData[i]));
}
pAlloc.deallocate(pData, pCap);
}
for (size_t i = pPos; i < ncap; i++) {
std::allocator_traits<Alloc>::construct(pAlloc, &nu[i]);
}
PDLOG("Pool::ExpandIf({}): {} -> {}", req, pCap, ncap);
pData = nu;
pCap = ncap;
}
void Reset() {
@@ -67,6 +80,10 @@ class Pool {
size_t capacity() const { return pCap; }
T& at(size_t idx) { return pData[idx]; }
const T& at(size_t idx) const { return pData[idx]; }
iterator begin() { return pData; }
iterator end() { return pData + pPos; }
const_iterator begin() const { return pData; }
const_iterator end() const { return pData + pPos; }
T& operator[](size_t idx) { return at(idx); }
const T& operator[](size_t idx) const { return at(idx); }

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@@ -34,6 +34,7 @@ class PD_API GfxDriver : public DriverInterface {
}
virtual void DeleteTexture(const Li::Texture& tex) {}
virtual void Draw(const Pool<Li::Command>& commands) {}
Li::Texture::Ptr GetWhiteTexture() { return &pWhite; }
protected:
virtual void SysDeinit() {}
@@ -55,6 +56,7 @@ class PD_API GfxDriver : public DriverInterface {
Mat4 Projection;
ivec2 ViewPort;
std::unordered_map<TextureID, Li::Texture> pTextureRegestry;
Li::Texture pWhite;
};
struct DefaultGfxConfig {
@@ -79,9 +81,11 @@ class GfxDriverBase : public GfxDriver {
virtual ~GfxDriverBase() {}
void Init() override {
pVtxPool.Init(Config::NumVertices);
pIdxPool.Init(Config::NumIndices);
// pVtxPool.Init(Config::NumVertices);
// pIdxPool.Init(Config::NumIndices);
SysInit();
std::vector<u8> img(16 * 16 * 4, 0xff);
pWhite = LoadTexture(img, 16, 16);
}
void Draw(const Pool<Li::Command>& commands) override {
@@ -90,11 +94,12 @@ class GfxDriverBase : public GfxDriver {
while (index < commands.size()) {
CurrentTex = commands[index].Tex;
if (!CurrentTex) {
index++;
continue;
CurrentTex = pWhite.GetID();
}
size_t startidx = CurrentIndex;
while (index < commands.size() && CurrentTex == commands[index].Tex) {
while (index < commands.size() &&
(CurrentTex == commands[index].Tex ||
(CurrentTex == pWhite.GetID() && commands[index].Tex == 0))) {
const auto& c = commands[index];
CountVertices += c.VertexCount;
CountIndices += c.IndexCount;
@@ -155,6 +160,9 @@ class PD_API Gfx {
static void DeleteTexture(const Li::Texture& tex) {
driver->DeleteTexture(tex);
}
static Li::Texture::Ptr GetWhiteTexture() {
return driver->GetWhiteTexture();
}
static const char* GetDriverName() { return driver->GetName(); }

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@@ -0,0 +1,116 @@
#pragma once
#include <pd/lithium/command.hpp>
#include <pd/lithium/texture.hpp>
using LiPathRectFlags = PD::u32;
enum LiPathRectFlags_ : PD::u32 {
LiPathRectFlags_None = 0,
LiPathRectFlags_KeepTopLeft = 1 << 0,
LiPathRectFlags_KeepTopRight = 1 << 1,
LiPathRectFlags_KeepBotRight = 1 << 2,
LiPathRectFlags_KeepBotLeft = 1 << 3,
LiPathRectFlags_KeepTop =
LiPathRectFlags_KeepTopLeft | LiPathRectFlags_KeepTopRight,
LiPathRectFlags_KeepBot =
LiPathRectFlags_KeepBotLeft | LiPathRectFlags_KeepBotRight,
LiPathRectFlags_KeepLeft =
LiPathRectFlags_KeepTopLeft | LiPathRectFlags_KeepBotLeft,
LiPathRectFlags_KeepRight =
LiPathRectFlags_KeepTopRight | LiPathRectFlags_KeepBotRight,
};
using LiDrawFlags = PD::u32;
enum LiDrawFlags_ : PD::u32 {
LiDrawFlags_None = 0,
LiDrawFlags_Close = 1 << 0,
};
using LiTextFlags = PD::u32;
enum LiTextFlags_ : PD::u32 {
LiTextFlags_None = 0, ///< Do nothing
LiTextFlags_AlignRight = 1 << 0, ///< Align Right of position
LiTextFlags_AlignMid = 1 << 1, ///< Align in the middle of pos and box
LiTextFlags_Shaddow = 1 << 2, ///< Draws the text twice to create shaddow
LiTextFlags_Wrap = 1 << 3, ///< Wrap Text: May be runs better with TMS
LiTextFlags_Short = 1 << 4, ///< Short Text: May be runs better with TMS
LiTextFlags_Scroll = 1 << 5, ///< Not implemented [scoll text if to long]
LiTextFlags_NoOOS = 1 << 6, ///< No Out of Screen Rendering
};
namespace PD {
namespace Li {
class PD_API Drawlist {
public:
Drawlist();
~Drawlist();
/** Baisc */
void Merge(Drawlist& other);
void Copy(Drawlist& other);
void Optimize();
void Clear();
/** Command Allocation */
Command& NewCommand();
/** Path API */
void PathAdd(const fvec2& point) { pPath.Push(point); }
void PathAdd(float x, float y) { pPath.Push(fvec2(x, y)); }
void PathClear() { pPath.Reset(); }
/**
* @brief Reserve memory for the next PathAdd uses
* @note As path will autoexpant and keep the size this func is
* only for special use cases
*/
void PathReserve(size_t num) { pPath.ExpandIf(num); }
void PathStroke(u32 color, int t = 1, LiDrawFlags flags = LiDrawFlags_None);
void PathFill(u32 color);
void PathArcToN(const fvec2& c, float r, float amin, float amax, int s);
void PathFastArcToN(const fvec2& c, float r, float amin, float amax, int s);
void PathRect(const fvec2& tl, const fvec2& br, float r = 0.f);
void PathRectEx(const fvec2& tl, const fvec2& br, float r = 0.f,
LiPathRectFlags flags = LiPathRectFlags_None);
/** Texture Handling */
void BindTexture(const Texture& tex);
void UnbindTexture() { pCurrentTexture = Texture(); }
/** Data geters */
const Pool<Command>& Data() const { return pCommands; }
operator const Pool<Command>&() const { return pCommands; }
/** Drawing functions */
void DrawRect(const fvec2& pos, const fvec2& size, u32 color, int t = 1);
void DrawRectFilled(const fvec2& pos, const fvec2& size, u32 color);
void DrawTriangle(const fvec2& a, const fvec2& b, const fvec2& c, u32 color,
int t = 1);
void DrawTriangleFilled(const fvec2& a, const fvec2& b, const fvec2& c,
u32 color);
void DrawCircle(const fvec2& center, float rad, u32 color, int num_segments,
int t = 1);
void DrawCircleFilled(const fvec2& center, float rad, u32 color,
int num_segments);
void DrawText(const fvec2& p, const char* text, u32 color);
void DrawTextEx(const fvec2& p, const char* text, u32 color,
LiTextFlags flags, const fvec2& box = fvec2(0.f));
void DrawPolyLine(const Pool<fvec2>& points, u32 color,
LiDrawFlags flags = LiDrawFlags_None, int t = 1);
void DrawConvexPolyFilled(const Pool<fvec2>& points, u32 color);
void PrimQuad(Command& cmd, const Rect& quad, const Rect& uv, u32 color);
void PrimTriangle(Command& cmd, const fvec2& a, const fvec2& b,
const fvec2& c, u32 color);
private:
Texture pCurrentTexture;
Pool<Command> pCommands;
Pool<fvec2> pPath;
Pool<Vertex> pVertices;
Pool<u16> pIndices;
};
} // namespace Li
} // namespace PD

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@@ -1,5 +1,7 @@
#pragma once
#include <pd/lithium/command.hpp>
#include <pd/lithium/drawlist.hpp>
#include <pd/lithium/math.hpp>
#include <pd/lithium/pools.hpp>
#include <pd/lithium/vertex.hpp>

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@@ -0,0 +1,18 @@
#pragma once
#include <pd/core/core.hpp>
#include <pd/lithium/rect.hpp>
namespace PD {
namespace Li {
namespace Math {
PD_API bool InBounds(const fvec2& pos, const fvec2& size, const fvec4& rect);
PD_API bool InBounds(const fvec2& pos, const fvec4& rect);
PD_API bool InBounds(const fvec2& a, const fvec2& b, const fvec2& c,
const fvec4& rect);
PD_API void RotateCorner(fvec2& pos, float sinus, float cosinus);
PD_API Rect PrimRect(const fvec2& pos, const fvec2& size, float angle = 0.f);
PD_API Rect PrimLine(const fvec2& a, const fvec2& b, int t = 1);
} // namespace Math
} // namespace Li
} // namespace PD

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@@ -5,8 +5,8 @@
namespace PD {
namespace Li {
PD_API void InitPools(size_t max_vertices = 32768);
PD_API Vertex* AllocateVertices(size_t count);
PD_API u16* AllocateIndices(size_t count);
PD_API void ResetPools();
} // namespace Li
} // namespace PD

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@@ -18,6 +18,7 @@ enum class TextureFormat {
namespace Li {
class Texture {
public:
using Ptr = Texture*;
Texture() : pID(0), pSize(0, 0), pUV(fvec4(0, 0, 1, 1)) {}
Texture(TextureID id, ivec2 size)
: pID(id), pSize(size), pUV(fvec4(0, 0, 1, 1)) {}

285
source/lithium/drawlist.cpp Normal file
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@@ -0,0 +1,285 @@
#include <pd/drivers/gfx.hpp>
#include <pd/lithium/drawlist.hpp>
#include <pd/lithium/math.hpp>
namespace PD {
namespace Li {
PD_API Drawlist::Drawlist() { Clear(); }
PD_API Drawlist::~Drawlist() { Clear(); }
PD_API void Drawlist::Merge(Drawlist& other) {}
PD_API void Drawlist::Copy(Drawlist& other) {}
PD_API void Drawlist::Optimize() {}
PD_API void Drawlist::Clear() {
UnbindTexture();
pPath.Reset();
pVertices.Reset();
pIndices.Reset();
}
/** Command Allocation */
PD_API Command& Drawlist::NewCommand() {
auto cmd = pCommands.Allocate(1);
cmd->Tex = pCurrentTexture.GetID();
return *cmd;
}
PD_API void Drawlist::BindTexture(const Texture& tex) { pCurrentTexture = tex; }
/** Path API */
PD_API void Drawlist::PathStroke(u32 color, int t, LiDrawFlags flags) {
DrawPolyLine(pPath, color, flags, t);
PathClear();
}
PD_API void Drawlist::PathFill(u32 color) {
DrawConvexPolyFilled(pPath, color);
PathClear();
}
PD_API void Drawlist::PathArcToN(const fvec2& c, float r, float amin,
float amax, int s) {
// Path.push_back(c);
PathReserve(s + 1);
for (int i = 0; i < s; i++) {
float a = amin + ((float)i / (float)s) * (amax - amin);
PathAdd(vec2(c.x + std::cos(a) * r, c.y + std::sin(a) * r));
}
}
PD_API void Drawlist::PathFastArcToN(const fvec2& c, float r, float amin,
float amax, int s) {
/**
* Funcion with less division overhead
* Usefull for stuff where a lot of calculations are required
*/
float d = (amax - amin) / s;
PathReserve(s + 1);
for (int i = 0; i <= s; i++) {
float a = amin + i * d;
PathAdd(fvec2(c.x + std::cos(a) * r, c.y + std::sin(a) * r));
}
}
PD_API void Drawlist::PathRect(const fvec2& tl, const fvec2& br, float r) {
if (r == 0.f) {
PathAdd(tl);
PathAdd(vec2(br.x, tl.y));
PathAdd(br);
PathAdd(vec2(tl.x, br.y));
} else {
float r = std::min({r, (br.x - tl.x) * 0.5f, (br.y - tl.y) * 0.5f});
/** Calculate Optimal segment count automatically */
float corner = M_PI * 0.5f;
int segments = std::max(3, int(std::ceil(corner / (6.0f * M_PI / 180.0f))));
/**
* To Correctly render filled shapes with Paths API
* The Commands need to be setup clockwise
*/
/** Top Left */
PathAdd(vec2(tl.x + r, tl.y));
PathFastArcToN(vec2(br.x - r, tl.y + r), r, -M_PI / 2.0f, 0.0f, segments);
/** Top Right */
PathAdd(vec2(br.x, br.y - r));
PathFastArcToN(vec2(br.x - r, br.y - r), r, 0.0f, M_PI / 2.0f, segments);
/** Bottom Right */
PathAdd(vec2(tl.x + r, br.y));
PathFastArcToN(vec2(tl.x + r, br.y - r), r, M_PI / 2.0f, M_PI, segments);
/** Bottom Left */
PathAdd(vec2(tl.x, tl.y + r));
PathFastArcToN(vec2(tl.x + r, tl.y + r), r, M_PI, 3.0f * M_PI / 2.0f,
segments);
}
}
PD_API void Drawlist::PathRectEx(const fvec2& tl, const fvec2& br, float r,
LiPathRectFlags flags) {
if (r == 0.f) {
PathAdd(tl);
PathAdd(vec2(br.x, tl.y));
PathAdd(br);
PathAdd(vec2(tl.x, br.y));
} else {
float r = std::min({r, (br.x - tl.x) * 0.5f, (br.y - tl.y) * 0.5f});
/** Calculate Optimal segment count automatically */
float corner = M_PI * 0.5f;
int segments = std::max(3, int(std::ceil(corner / (6.0f * M_PI / 180.0f))));
/**
* To Correctly render filled shapes with Paths API
* The Commands need to be setup clockwise
*/
/** Top Left */
if (flags & LiPathRectFlags_KeepTopLeft) {
PathAdd(tl);
} else {
PathAdd(vec2(tl.x + r, tl.y));
PathFastArcToN(vec2(br.x - r, tl.y + r), r, -M_PI / 2.0f, 0.0f, segments);
}
/** Top Right */
if (flags & LiPathRectFlags_KeepTopRight) {
PathAdd(vec2(br.x, tl.y));
} else {
PathAdd(vec2(br.x, br.y - r));
PathFastArcToN(vec2(br.x - r, br.y - r), r, 0.0f, M_PI / 2.0f, segments);
}
/** Bottom Right */
if (flags & LiPathRectFlags_KeepBotRight) {
PathAdd(br);
} else {
PathAdd(vec2(tl.x + r, br.y));
PathFastArcToN(vec2(tl.x + r, br.y - r), r, M_PI / 2.0f, M_PI, segments);
}
/** Bottom Left */
if (flags & LiPathRectFlags_KeepBotLeft) {
PathAdd(vec2(tl.x, br.y));
} else {
PathAdd(vec2(tl.x, tl.y + r));
PathFastArcToN(vec2(tl.x + r, tl.y + r), r, M_PI, 3.0f * M_PI / 2.0f,
segments);
}
}
}
/** Drawing functions */
PD_API void Drawlist::DrawRect(const fvec2& pos, const fvec2& size, u32 color,
int t) {
PathRect(pos, pos + size);
PathStroke(color, t, LiDrawFlags_Close);
}
PD_API void Drawlist::DrawRectFilled(const fvec2& pos, const fvec2& size,
u32 color) {
PathRect(pos, pos + size);
PathFill(color);
}
PD_API void Drawlist::DrawTriangle(const fvec2& a, const fvec2& b,
const fvec2& c, u32 color, int t) {
PathAdd(a);
PathAdd(b);
PathAdd(c);
PathStroke(color, t, LiDrawFlags_Close);
}
PD_API void Drawlist::DrawTriangleFilled(const fvec2& a, const fvec2& b,
const fvec2& c, u32 color) {
PathAdd(a);
PathAdd(b);
PathAdd(c);
PathFill(color);
}
PD_API void Drawlist::DrawCircle(const fvec2& center, float rad, u32 color,
int num_segments, int t) {
if (num_segments <= 0) {
// Auto Segment
} else {
float am = (M_PI * 2.0f) * ((float)num_segments) / (float)num_segments;
PathArcToN(center, rad, 0.f, am, num_segments);
}
UnbindTexture(); // Only Solid Color Supported
PathStroke(color, t, LiDrawFlags_Close);
}
PD_API void Drawlist::DrawCircleFilled(const fvec2& center, float rad,
u32 color, int num_segments) {
if (num_segments <= 0) {
// Auto Segment
} else {
float am = (M_PI * 2.0f) * ((float)num_segments) / (float)num_segments;
PathArcToN(center, rad, 0.f, am, num_segments);
}
PathFill(color);
}
PD_API void Drawlist::DrawText(const fvec2& p, const char* text, u32 color) {}
PD_API void Drawlist::DrawTextEx(const fvec2& p, const char* text, u32 color,
LiTextFlags flags, const fvec2& box) {}
PD_API void Drawlist::DrawPolyLine(const Pool<fvec2>& points, u32 color,
LiDrawFlags flags, int t) {
if (points.size() < 2) {
return;
}
UnbindTexture();
auto& cmd = NewCommand();
bool close = (flags & (1 << 0));
int num_points = close ? (int)points.size() : (int)points.size() - 1;
if (flags & (1 << 1)) {
// TODO: Find a way to draw less garbage looking lines
} else {
// Non antialiased lines look awful when rendering with thickness != 1
for (int i = 0; i < num_points; i++) {
int j = (i + 1) == (int)points.size() ? 0 : (i + 1);
auto line = Math::PrimLine(points[i], points[j], t);
this->PrimQuad(cmd, line, vec4(0.f, 1.f, 1.f, 0.f), color);
}
}
}
PD_API void Drawlist::DrawConvexPolyFilled(const Pool<fvec2>& points,
u32 color) {
if (points.size() < 3) {
return; // Need at least three points
}
// Support for Custom Textures (UV calculation)
float minX = points[0].x, minY = points[0].y;
float maxX = minX, maxY = minY;
// Check for the max and min Positions
for (const auto& it : points) {
if (it.x < minX) minX = it.x;
if (it.y < minY) minY = it.y;
if (it.x > maxX) maxX = it.x;
if (it.y > maxY) maxY = it.y;
}
// Get Short defines for UV
// (Bottom Right is not required)
auto uv_tl = pCurrentTexture.GetUV().TopLeft();
auto uv_tr = pCurrentTexture.GetUV().TopRight();
auto uv_bl = pCurrentTexture.GetUV().BotLeft();
auto& cmd = NewCommand();
cmd.Reserve(points.size(), (points.size() - 2) * 3);
// Render
for (int i = 2; i < (int)points.size(); i++) {
cmd.Add(0, i, i - 1);
}
for (int i = 0; i < (int)points.size(); i++) {
// Calculate U and V coords
float u =
uv_tl.x + ((points[i].x - minX) / (maxX - minX)) * (uv_tr.x - uv_tl.x);
float v =
uv_tl.y + ((points[i].y - minY) / (maxY - minY)) * (uv_bl.y - uv_tl.y);
cmd.Add(Vertex(points[i], fvec2(u, v), color));
}
}
PD_API void Drawlist::PrimQuad(Command& cmd, const Rect& quad, const Rect& uv,
u32 color) {
cmd.Add(2, 1, 0);
cmd.Add(3, 2, 0);
cmd.Add(Vertex(quad.TopLeft(), uv.TopLeft(), color));
cmd.Add(Vertex(quad.TopRight(), uv.TopRight(), color));
cmd.Add(Vertex(quad.BotRight(), uv.BotRight(), color));
cmd.Add(Vertex(quad.BotLeft(), uv.BotLeft(), color));
}
PD_API void Drawlist::PrimTriangle(Command& cmd, const fvec2& a, const fvec2& b,
const fvec2& c, u32 color) {
cmd.Add(2, 1, 0);
cmd.Add(Vertex(a, vec2(0.f, 1.f), color));
cmd.Add(Vertex(b, vec2(1.f, 1.f), color));
cmd.Add(Vertex(c, vec2(1.f, 0.f), color));
}
} // namespace Li
} // namespace PD

65
source/lithium/math.cpp Normal file
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@@ -0,0 +1,65 @@
#include <pd/lithium/math.hpp>
namespace PD {
namespace Li {
namespace Math {
PD_API bool InBounds(const fvec2& pos, const fvec2& size, const fvec4& rect) {
return (pos.x + size.x >= rect.x && pos.y + size.y >= rect.y &&
pos.x <= rect.z && pos.y <= rect.w);
}
PD_API bool InBounds(const fvec2& pos, const fvec4& rect) {
return (pos.x > rect.x && pos.x < rect.x + rect.z && pos.y > rect.y &&
pos.y < rect.y + rect.w);
}
PD_API bool InBounds(const fvec2& a, const fvec2& b, const fvec2& c,
const fvec4& rect) {
return ((a.x < rect.z && b.x < rect.z && c.x < rect.z) ||
(a.y < rect.w && b.y < rect.w && c.y < rect.w) ||
(a.x > 0 && b.x > 0 && c.x > 0) || (a.y > 0 && b.y > 0 && c.y > 0));
}
PD_API void RotateCorner(fvec2& pos, float sinus, float cosinus) {
float x = pos.x * cosinus - pos.y * sinus;
float y = pos.y * cosinus - pos.x * sinus;
pos = fvec2(x, y);
}
PD_API Rect PrimRect(const fvec2& pos, const fvec2& size, float a) {
fvec2 c = size * 0.5f; // Center
fvec2 corner[4] = {
fvec2(-c.x, -c.y),
fvec2(-c.x + size.x, -c.y),
fvec2(-c.x, -c.y + size.y),
fvec2(-c.x + size.x, -c.y + size.y),
};
// Only rotate if required
if (a != 0.f) {
float s = std::sin(a);
float co = std::cos(a);
for (int i = 0; i < 4; i++) {
RotateCorner(corner[i], s, co);
}
}
// Return Result
return Rect(corner[0] + pos + c, corner[1] + pos + c, corner[2] + pos + c,
corner[3] + pos + c);
}
PD_API Rect PrimLine(const fvec2& a, const fvec2& b, int t) {
// Using the vec maths api makes the code as short as it is
vec2 dir = a - b;
float len = dir.Len();
vec2 unit_dir = dir / len;
vec2 perpendicular(-unit_dir.y, unit_dir.x);
vec2 off = perpendicular * ((float)t * 0.5f);
return Rect(a + off, b + off, a - off, b - off);
}
} // namespace Math
} // namespace Li
} // namespace PD

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@@ -6,11 +6,6 @@ namespace Li {
PD::Pool<Vertex> pVtxPool;
PD::Pool<u16> pIdxPool;
PD_API void InitPools(size_t max_vertices) {
pVtxPool.Init(max_vertices);
pIdxPool.Init(max_vertices * 2);
}
PD_API Vertex* AllocateVertices(size_t count) {
return pVtxPool.Allocate(count);
}

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@@ -96,6 +96,7 @@ class App {
glfwSwapInterval(1);
#else
gfxInitDefault();
consoleInit(GFX_BOTTOM, nullptr);
C3D_Init(C3D_DEFAULT_CMDBUF_SIZE);
Top =
C3D_RenderTargetCreate(240, 400, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8);
@@ -107,29 +108,18 @@ class App {
PD::Gfx::UseDriver<PD::GfxCitro3D>();
#endif
PD::Gfx::Init();
PD::Li::InitPools(8192);
#ifdef __3DS__
pTex = LoadTex("sdmc:/icon.png");
#else
pTex = LoadTex("icon.png");
#endif
/*std::vector<PD::u8> img(16 * 16 * 4, 0xff);
pTex = PD::Gfx::LoadTexture(img, 16, 16);*/
pList.DrawRectFilled(0, 50, 0xff00ffff);
pList.BindTexture(pTex);
pList.DrawRectFilled(50, pTex.GetSize(), 0xffffffff);
pList.DrawCircleFilled(500, 100, 0xffffffff, 50);
// pList.PathRect(300, 700, 40.f);
// pList.PathFill(0xffffffff);
std::cout << "GfxDriver: " << PD::Gfx::GetDriverName() << std::endl;
pPool.Init(10);
auto cmd = pPool.Allocate(1);
cmd->Reserve(4, 6);
cmd->Add(0, 1, 2);
cmd->Add(0, 2, 3);
cmd->Add(
PD::Li::Vertex(PD::fvec2(0, 0), pTex.GetUV().TopLeft(), 0xffffffff));
cmd->Add(PD::Li::Vertex(PD::fvec2(pTex.GetSize().x, 0),
pTex.GetUV().TopRight(), 0xffffffff));
cmd->Add(PD::Li::Vertex(PD::fvec2(pTex.GetSize().x, pTex.GetSize().y),
pTex.GetUV().BotRight(), 0xffffffff));
cmd->Add(PD::Li::Vertex(PD::fvec2(0, pTex.GetSize().y),
pTex.GetUV().BotLeft(), 0xffffffff));
cmd->Tex = pTex.GetID();
}
~App() {
PD::Gfx::DeleteTexture(pTex);
@@ -168,7 +158,7 @@ class App {
#endif
PD::Gfx::Reset();
PD::Gfx::Draw(pPool);
PD::Gfx::Draw(pList);
#ifdef __3DS__
C3D_FrameEnd(0);
#else
@@ -194,7 +184,7 @@ class App {
#else
GLFWwindow* window = nullptr;
#endif
PD::Pool<PD::Li::Command> pPool;
PD::Li::Drawlist pList;
PD::Li::Texture pTex;
Driver pDriver;
#ifdef _WIN32