# Stage 1.9
- Add AppInit Flags and AppFlags to COntrol some Individual Stuff (Not using default can run into a crash report if things get used that are disabled) - Create a Test Settings Menu - Make Some Menu functions Public - Add ScrollTo Animation - Make ContainerApi fully public - Remove an else statement (now need to find a way to not set the pos twice) -
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@ -18,7 +18,7 @@ execute_process(
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)
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# Set Project
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project(palladium LANGUAGES C CXX VERSION 0.1.8)
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project(palladium LANGUAGES C CXX VERSION 0.1.9)
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# Enable Compile Command Export
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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@ -28,7 +28,7 @@ set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED TRUE)
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# Set Special C and CXX flags
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Wno-psabi -O3")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Wno-psabi -O2")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CMAKE_C_FLAGS} -fno-rtti -fno-exceptions")
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set(SRC_FILES
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@ -57,6 +57,7 @@ set(SRC_FILES
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source/overlays/overlay_mgr.cpp
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source/overlays/keyboard.cpp
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source/overlays/performance.cpp
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source/overlays/settings.cpp
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# Tools
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source/tools/gamepad_icons.cpp
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# UI7
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