# Stage 2
- reAdd Text Shorting - make SpriteSheet part of SmartCtor - Add Some Gaussian Blur func (not functional for now) - Add Image Indexing functions and Reverse32 for (RGBA -> ABGR) - Add Transparency flag to Keyboard and Fix its Render Prder - Add UI7 Alignment API - Incldes PushAlignment (One way Alignment, JoinAlign, etc) - Make Setter for Scroll Offset public - Make Getter for ScrollMod Public - Add a Check if Menu is duing an animated scroll - Add FindMenu to Context for Modifications after Context::EndMenu - Fix Major Issue in Lithium InBox Function - Fix TextAlignRight and Add PerLine Text Shorting - Fix Screen being unused in Performance Overlay - Add Beta Slider Dragging - Dont Handle Inputs for Objects when scrolling - Add a MainArea to Not Handle Inputs outside of it - Simplefied some logic - TODO: - Write TextWrap Function - Add PerLine text Align - Track and Fix a lot of UI7 Bugs such as Alignment Issues etc
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		| @@ -481,6 +481,8 @@ class Renderer : public SmartCtor<Renderer> { | ||||
|   void TextCommand(std::vector<Command::Ref>& cmds, const vec2& pos, u32 color, | ||||
|                    const std::string& text, LITextFlags flags, const vec2& box); | ||||
|   vec2 GetTextDimensions(const std::string& text); | ||||
|   std::string ShortText(const std::string& text, int maxlen, vec2& newsize); | ||||
|   std::string WrapText(const std::string& text, int maxlen, vec2& newsize); | ||||
|  | ||||
|  private: | ||||
|   /// Helper Funcitons /// | ||||
|   | ||||
| @@ -31,7 +31,7 @@ SOFTWARE. | ||||
| #include <pd/graphics/texture.hpp> | ||||
|  | ||||
| namespace PD { | ||||
| class SpriteSheet { | ||||
| class SpriteSheet : public SmartCtor<SpriteSheet> { | ||||
|  public: | ||||
|   SpriteSheet() {} | ||||
|   SpriteSheet(const std::string& path) { this->LoadFile(path); } | ||||
|   | ||||
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