# Stage 2
- reAdd Text Shorting - make SpriteSheet part of SmartCtor - Add Some Gaussian Blur func (not functional for now) - Add Image Indexing functions and Reverse32 for (RGBA -> ABGR) - Add Transparency flag to Keyboard and Fix its Render Prder - Add UI7 Alignment API - Incldes PushAlignment (One way Alignment, JoinAlign, etc) - Make Setter for Scroll Offset public - Make Getter for ScrollMod Public - Add a Check if Menu is duing an animated scroll - Add FindMenu to Context for Modifications after Context::EndMenu - Fix Major Issue in Lithium InBox Function - Fix TextAlignRight and Add PerLine Text Shorting - Fix Screen being unused in Performance Overlay - Add Beta Slider Dragging - Dont Handle Inputs for Objects when scrolling - Add a MainArea to Not Handle Inputs outside of it - Simplefied some logic - TODO: - Write TextWrap Function - Add PerLine text Align - Track and Fix a lot of UI7 Bugs such as Alignment Issues etc
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@ -481,6 +481,8 @@ class Renderer : public SmartCtor<Renderer> {
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void TextCommand(std::vector<Command::Ref>& cmds, const vec2& pos, u32 color,
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const std::string& text, LITextFlags flags, const vec2& box);
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vec2 GetTextDimensions(const std::string& text);
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std::string ShortText(const std::string& text, int maxlen, vec2& newsize);
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std::string WrapText(const std::string& text, int maxlen, vec2& newsize);
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private:
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/// Helper Funcitons ///
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@ -31,7 +31,7 @@ SOFTWARE.
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#include <pd/graphics/texture.hpp>
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namespace PD {
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class SpriteSheet {
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class SpriteSheet : public SmartCtor<SpriteSheet> {
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public:
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SpriteSheet() {}
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SpriteSheet(const std::string& path) { this->LoadFile(path); }
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