# Stage 2
- reAdd Text Shorting - make SpriteSheet part of SmartCtor - Add Some Gaussian Blur func (not functional for now) - Add Image Indexing functions and Reverse32 for (RGBA -> ABGR) - Add Transparency flag to Keyboard and Fix its Render Prder - Add UI7 Alignment API - Incldes PushAlignment (One way Alignment, JoinAlign, etc) - Make Setter for Scroll Offset public - Make Getter for ScrollMod Public - Add a Check if Menu is duing an animated scroll - Add FindMenu to Context for Modifications after Context::EndMenu - Fix Major Issue in Lithium InBox Function - Fix TextAlignRight and Add PerLine Text Shorting - Fix Screen being unused in Performance Overlay - Add Beta Slider Dragging - Dont Handle Inputs for Objects when scrolling - Add a MainArea to Not Handle Inputs outside of it - Simplefied some logic - TODO: - Write TextWrap Function - Add PerLine text Align - Track and Fix a lot of UI7 Bugs such as Alignment Issues etc
This commit is contained in:
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source/maths/img_blur.cpp
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88
source/maths/img_blur.cpp
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/*
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MIT License
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Copyright (c) 2024 - 2025 tobid7
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include <cstring>
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#include <memory>
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#include <pd/maths/img_blur.hpp>
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#include <pd/maths/img_convert.hpp>
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namespace PD {
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namespace ImgBlur {
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std::vector<float> GaussianKernel(int r, float si) {
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/// Define radius as r to be shorter
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int size = 2 * r + 1;
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std::vector<float> kernel(size);
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float sum = 0.0f;
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for (int i = -r; i <= r; i++) {
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kernel[i + r] = exp(-0.5f * (i * i) / (si * si));
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sum += kernel[i + r];
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}
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for (int i = 0; i < size; i++) {
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kernel[i] /= sum;
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}
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return kernel;
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}
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void GaussianBlur(std::vector<u8> &buf, int w, int h, float radius, float si,
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std::function<int(int, int, int)> idxfn) {
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GaussianBlur(buf.data(), w, h, 4, radius, si, idxfn);
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}
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void GaussianBlur(void *buf, int w, int h, int bpp, float radius, float si,
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std::function<int(int, int, int)> idxfn) {
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if (bpp != 4 && bpp != 3) {
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return;
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}
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std::vector<float> kernel = GaussianKernel(radius, si);
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int hks = kernel.size() / 2;
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int end = w * h * bpp;
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std::vector<unsigned char> res((u8 *)buf, ((u8 *)buf) + end);
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ImgConvert::Reverse32(res, w, h);
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for (int y = 0; y < h; y++) {
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for (int x = 0; x < w; x++) {
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float r = 0.0f, g = 0.0f, b = 0.0f;
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for (int ky = -hks; ky <= hks; ky++) {
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for (int kx = -hks; kx <= hks; kx++) {
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int xoff = std::min(std::max(x + kx, 0), w - 1);
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int yoff = std::min(std::max(y + ky, 0), h - 1);
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int idx = idxfn(xoff, yoff, w) * 4;
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float weight = kernel[ky + hks] * kernel[kx + hks];
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r += ((u8 *)buf)[idx] * weight;
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g += ((u8 *)buf)[idx + 1] * weight;
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b += ((u8 *)buf)[idx + 2] * weight;
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}
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}
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int idx = idxfn(x, y, w) * bpp;
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res[idx] = std::min(std::max(int(r), 0), 255);
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res[idx + 1] = std::min(std::max(int(g), 0), 255);
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res[idx + 2] = std::min(std::max(int(b), 0), 255);
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}
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}
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ImgConvert::Reverse32(res, w, h);
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std::memcpy(buf, res.data(), res.size());
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}
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} // namespace ImgBlur
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} // namespace PD
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@ -21,6 +21,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include <pd/maths/img.hpp>
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#include <pd/maths/img_convert.hpp>
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namespace PD::ImgConvert {
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@ -38,4 +39,17 @@ void RGB24toRGBA32(std::vector<u8> &out, const std::vector<u8> &in,
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}
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}
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}
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void Reverse32(std::vector<u8> &buf, const int &w, const int &h) {
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for (int x = 0; x < w; x++) {
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for (int y = 0; y < h; y++) {
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int i = Img::IndexDefault(x, y, w);
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u8 t0 = buf[i + 0];
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u8 t1 = buf[i + 1];
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buf[i + 0] = buf[i + 3];
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buf[i + 1] = buf[i + 2];
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buf[i + 3] = t0;
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buf[i + 2] = t1;
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}
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}
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}
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} // namespace PD::ImgConvert
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