# Stage 2

- reAdd Text Shorting
- make SpriteSheet part of SmartCtor
- Add Some Gaussian Blur func (not functional for now)
-  Add Image Indexing functions and Reverse32 for (RGBA -> ABGR)
- Add Transparency flag to Keyboard and Fix its Render Prder
- Add UI7 Alignment API
  - Incldes PushAlignment (One way Alignment, JoinAlign, etc)
- Make Setter for Scroll Offset public
- Make Getter for ScrollMod Public
- Add a Check if Menu is duing an animated scroll
- Add FindMenu to Context for Modifications after Context::EndMenu
- Fix Major Issue in Lithium InBox Function
- Fix TextAlignRight and Add PerLine Text Shorting
- Fix Screen being unused in Performance Overlay
- Add Beta Slider Dragging
- Dont Handle Inputs for Objects when scrolling
- Add a MainArea to Not Handle Inputs outside of it
- Simplefied some logic

- TODO:
  - Write TextWrap Function
  - Add PerLine text Align
  - Track and Fix a lot of UI7 Bugs such as Alignment Issues etc
This commit is contained in:
2025-02-17 22:20:30 +01:00
parent ca26189f52
commit cbdb15e0de
22 changed files with 379 additions and 41 deletions

View File

@@ -531,8 +531,10 @@ void Keyboard::Update(float delta, LI::Renderer::Ref ren, Hid::Ref inp) {
/// Get the current start possition
vec2 start = flymgr;
// Draw head and Keyboard background
ren->DrawRectSolid(
vec2(0, start.y()), vec2(320, 125),
PD::Color("#222222ff").a((flags & Flags_Transparency) ? 0xaa : 0xff));
ren->DrawRectSolid(vec2(0, start.y()), vec2(320, 17), 0xaa000000);
ren->DrawRectSolid(vec2(0, start.y()), vec2(320, 125), 0xaa222222);
/// Grab the base layer and go one up for texts
int l = ren->Layer();
ren->Layer(l + 2);