# Stage 2
- reAdd Text Shorting - make SpriteSheet part of SmartCtor - Add Some Gaussian Blur func (not functional for now) - Add Image Indexing functions and Reverse32 for (RGBA -> ABGR) - Add Transparency flag to Keyboard and Fix its Render Prder - Add UI7 Alignment API - Incldes PushAlignment (One way Alignment, JoinAlign, etc) - Make Setter for Scroll Offset public - Make Getter for ScrollMod Public - Add a Check if Menu is duing an animated scroll - Add FindMenu to Context for Modifications after Context::EndMenu - Fix Major Issue in Lithium InBox Function - Fix TextAlignRight and Add PerLine Text Shorting - Fix Screen being unused in Performance Overlay - Add Beta Slider Dragging - Dont Handle Inputs for Objects when scrolling - Add a MainArea to Not Handle Inputs outside of it - Simplefied some logic - TODO: - Write TextWrap Function - Add PerLine text Align - Track and Fix a lot of UI7 Bugs such as Alignment Issues etc
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@ -16,13 +16,13 @@ void SettingsMenu::Update(float delta, LI::Renderer::Ref ren, Hid::Ref inp) {
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auto m = ctx->GetCurrentMenu();
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m->SeparatorText("Library Info");
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m->Label(LibInfo::CompiledWith());
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m->AfterAlignCenter();
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m->AfterAlign(UI7Align_Center);
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m->Label(LibInfo::CxxVersion());
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m->AfterAlignCenter();
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m->AfterAlign(UI7Align_Center);
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m->Label("Version: " + LibInfo::Version() + "[" + LibInfo::Commit() + "]");
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m->AfterAlignCenter();
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m->AfterAlign(UI7Align_Center);
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m->Label("Build Time: " + LibInfo::BuildTime());
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m->AfterAlignCenter();
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m->AfterAlign(UI7Align_Center);
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ctx->EndMenu();
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}
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ren->OnScreen(ren->GetScreen(true));
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