# Stage 2
- reAdd Text Shorting - make SpriteSheet part of SmartCtor - Add Some Gaussian Blur func (not functional for now) - Add Image Indexing functions and Reverse32 for (RGBA -> ABGR) - Add Transparency flag to Keyboard and Fix its Render Prder - Add UI7 Alignment API - Incldes PushAlignment (One way Alignment, JoinAlign, etc) - Make Setter for Scroll Offset public - Make Getter for ScrollMod Public - Add a Check if Menu is duing an animated scroll - Add FindMenu to Context for Modifications after Context::EndMenu - Fix Major Issue in Lithium InBox Function - Fix TextAlignRight and Add PerLine Text Shorting - Fix Screen being unused in Performance Overlay - Add Beta Slider Dragging - Dont Handle Inputs for Objects when scrolling - Add a MainArea to Not Handle Inputs outside of it - Simplefied some logic - TODO: - Write TextWrap Function - Add PerLine text Align - Track and Fix a lot of UI7 Bugs such as Alignment Issues etc
This commit is contained in:
@@ -68,6 +68,7 @@ void DrawList::AddText(vec2 pos, const std::string& text, const UI7Color& clr,
|
||||
if (!e->second->IsSetup() || e->second->Font() != ren->Font()) {
|
||||
int l = ren->Layer();
|
||||
ren->Layer(base);
|
||||
/// Probably a simple ren.get() would handle the job too
|
||||
e->second->Setup(&(*ren), pos, clr, text, flags, box);
|
||||
e->second->Font(ren->Font());
|
||||
ren->Layer(l);
|
||||
|
Reference in New Issue
Block a user