Add backends
- Renamed GfxOpenGL to GfxOPenGL2 - Added GfxOpenGL3 backend for OpenGL 3.3+ - Added WIP DirectX9 backend - Added structure for Citro3D - Added linear Allocator
This commit is contained in:
67
backends/include/pd_system/ctr-linear-allocator.hpp
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67
backends/include/pd_system/ctr-linear-allocator.hpp
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#pragma once
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#ifdef __3DS__
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#include <3ds.h>
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#endif
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#include <limits>
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#include <memory>
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#include <stdexcept>
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// Custom C++ Allocator class to interface with libctru linear heap memory
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// based on this guide:
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// https://johnfarrier.com/custom-allocators-in-c-high-performance-memory-management/
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namespace PD {
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template <typename T>
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class LinearAllocator {
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public:
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using value_type = T;
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LinearAllocator() noexcept = default;
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template <typename U>
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constexpr LinearAllocator(const LinearAllocator<U>&) noexcept {}
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T* allocate(std::size_t n) {
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if (n > max_size()) {
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throw std::runtime_error("[PD] LinearAllocator: Bad alloc!");
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}
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#ifdef __3DS__
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return static_cast<T*>(linearAlloc(n * sizeof(T)));
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#else
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return static_cast<T*>(malloc(n * sizeof(T)));
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#endif
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}
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#ifdef __3DS__
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void deallocate(T* p, std::size_t) noexcept { linearFree(p); }
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#else
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void deallocate(T* p, std::size_t) noexcept { free(p); }
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#endif
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template <class U, class... Args>
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void construct(U* p, Args&&... args) {
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::new ((void*)p) U(std::forward<Args>(args)...);
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}
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template <class U>
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void destroy(U* p) {
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p->~U();
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}
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friend bool operator==(const LinearAllocator, const LinearAllocator) {
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return true;
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}
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friend bool operator!=(const LinearAllocator, const LinearAllocator) {
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return false;
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}
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#ifdef __3DS__
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// Use linearSpace free as max_size to not allocate out of bounds
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// or to b eable to see a crash report screen.
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size_t max_size() const noexcept { return linearSpaceFree(); }
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#else
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size_t max_size() const noexcept {
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return std::numeric_limits<size_t>::max();
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}
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#endif
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};
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} // namespace PD
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38
backends/include/pd_system/gfx_citro3d.hpp
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38
backends/include/pd_system/gfx_citro3d.hpp
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#pragma once
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#include <pd/drivers/gfx.hpp>
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#include <pd_system/ctr-linear-allocator.hpp>
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namespace PD {
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struct GfxCitro3DConfig {
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// Vertex Allocator
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template <typename T>
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using VertexAlloc = LinearAllocator<T>;
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// Index Allocator
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template <typename T>
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using IndexAlloc = LinearAllocator<T>;
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static constexpr size_t NumVertices = 32768; // 8192*4
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static constexpr size_t NumIndices = 49152; // 8192*6
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};
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class GfxCitro3D : public GfxDriverBase<GfxCitro3DConfig> {
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public:
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GfxCitro3D() : GfxDriverBase("Citro3D") {}
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~GfxCitro3D() {}
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void SysInit() override;
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void SysDeinit() override;
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void Submit(size_t count, size_t start) override;
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void BindTexture(TextureID id) override;
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void SysReset() override;
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TextureID LoadTexture(const std::vector<PD::u8>& pixels, int w, int h,
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TextureFormat type = TextureFormat::RGBA32,
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TextureFilter filter = TextureFilter::Linear) override;
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void DeleteTexture(const TextureID& tex) override;
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private:
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struct Impl;
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Impl* impl = nullptr;
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};
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} // namespace PD
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39
backends/include/pd_system/gfx_directx9.hpp
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39
backends/include/pd_system/gfx_directx9.hpp
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#pragma once
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#include <pd/drivers/gfx.hpp>
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namespace PD {
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struct GfxDirectX9Config {
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// Vertex Allocator
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template <typename T>
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using VertexAlloc = std::allocator<T>;
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// Index Allocator
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template <typename T>
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using IndexAlloc = std::allocator<T>;
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static constexpr size_t NumVertices = 32768; // 8192*4
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static constexpr size_t NumIndices = 49152; // 8192*6
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};
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class GfxDirectX9 : public GfxDriverBase<GfxDirectX9Config> {
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public:
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GfxDirectX9(void* device = nullptr)
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: GfxDriverBase("DirectX9"), pDevice(device) {}
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~GfxDirectX9() {}
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void SysInit() override;
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void SysDeinit() override;
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void Submit(size_t count, size_t start) override;
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void BindTexture(TextureID id) override;
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void SysReset() override;
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TextureID LoadTexture(const std::vector<PD::u8>& pixels, int w, int h,
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TextureFormat type = TextureFormat::RGBA32,
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TextureFilter filter = TextureFilter::Linear) override;
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void DeleteTexture(const TextureID& tex) override;
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private:
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struct Impl;
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Impl* impl = nullptr;
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void* pDevice = nullptr;
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};
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} // namespace PD
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@@ -3,22 +3,22 @@
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#include <pd/drivers/gfx.hpp>
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namespace PD {
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struct GfxOpenGLConfig {
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struct GfxOpenGL2Config {
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// Vertex Allocator
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template <typename T>
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using VertexAlloc = std::allocator<T>;
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// Index Allocator
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template <typename T>
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using IndexAlloc = std::allocator<T>;
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using IndexType = u32; // Index Type
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static constexpr size_t NumVertices = 32768; // 8192*4
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static constexpr size_t NumIndices = 49152; // 8192*6
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};
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class GfxOpenGL : public GfxDriverBase<GfxOpenGLConfig> {
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class GfxOpenGL2 : public GfxDriverBase<GfxOpenGL2Config> {
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public:
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GfxOpenGL(): GfxDriverBase("OpenGL2") {}
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~GfxOpenGL() {}
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GfxOpenGL2() : GfxDriverBase("OpenGL2") {}
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~GfxOpenGL2() {}
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void SysInit() override;
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void SysDeinit() override;
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@@ -38,5 +38,7 @@ class GfxOpenGL : public GfxDriverBase<GfxOpenGLConfig> {
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int pLocTex = 0;
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int pLocAlfa = 0;
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int pLocProjection = 0;
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static const char* pVertCode;
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static const char* pFragCode;
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};
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} // namespace PD
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44
backends/include/pd_system/gfx_opengl3.hpp
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44
backends/include/pd_system/gfx_opengl3.hpp
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#pragma once
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#include <pd/drivers/gfx.hpp>
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namespace PD {
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struct GfxOpenGL3Config {
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// Vertex Allocator
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template <typename T>
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using VertexAlloc = std::allocator<T>;
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// Index Allocator
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template <typename T>
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using IndexAlloc = std::allocator<T>;
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static constexpr size_t NumVertices = 32768; // 8192*4
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static constexpr size_t NumIndices = 49152; // 8192*6
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};
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class GfxOpenGL3 : public GfxDriverBase<GfxOpenGL3Config> {
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public:
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GfxOpenGL3() : GfxDriverBase("OpenGL3") {}
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~GfxOpenGL3() {}
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void SysInit() override;
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void SysDeinit() override;
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void Submit(size_t count, size_t start) override;
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void BindTexture(TextureID id) override;
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void SysReset() override;
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TextureID LoadTexture(const std::vector<PD::u8>& pixels, int w, int h,
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TextureFormat type = TextureFormat::RGBA32,
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TextureFilter filter = TextureFilter::Linear) override;
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void DeleteTexture(const TextureID& tex) override;
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private:
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u32 pShader = 0;
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u32 VBO = 0;
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u32 IBO = 0;
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u32 VAO = 0;
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int pLocTex = 0;
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int pLocAlfa = 0;
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int pLocProjection = 0;
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static const char* pVertCode;
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static const char* pFragCode;
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};
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} // namespace PD
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7
backends/include/pd_system/gl-helper.hpp
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7
backends/include/pd_system/gl-helper.hpp
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#pragma once
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#include <pd/common.hpp>
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namespace PD {
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u32 CreateShaderProgram(const char* vert, const char* frag);
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}
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6
backends/include/pdsystem
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6
backends/include/pdsystem
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#pragma once
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#include <pd_system/gfx_citro3d.hpp>
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#include <pd_system/gfx_directx9.hpp>
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#include <pd_system/gfx_opengl2.hpp>
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#include <pd_system/gfx_opengl3.hpp>
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