Add backends
- Renamed GfxOpenGL to GfxOPenGL2 - Added GfxOpenGL3 backend for OpenGL 3.3+ - Added WIP DirectX9 backend - Added structure for Citro3D - Added linear Allocator
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@@ -5,8 +5,8 @@
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namespace PD {
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namespace Li {
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void InitPools(size_t max_vertices = 32768);
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Vertex* AllocateVertices(size_t count);
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u16* AllocateIndices(size_t count);
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PD_API void InitPools(size_t max_vertices = 32768);
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PD_API Vertex* AllocateVertices(size_t count);
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PD_API u16* AllocateIndices(size_t count);
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} // namespace Li
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} // namespace PD
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