Add backends

- Renamed GfxOpenGL to GfxOPenGL2
- Added GfxOpenGL3 backend for OpenGL 3.3+
- Added WIP DirectX9 backend
- Added structure for Citro3D
- Added linear Allocator
This commit is contained in:
2026-03-17 16:47:19 +01:00
parent fe9194b907
commit d4c59e5b61
25 changed files with 1109 additions and 188 deletions

View File

@@ -9,16 +9,16 @@ namespace Li {
PD::Pool<Vertex> pVtxPool;
PD::Pool<u16> pIdxPool;
void InitPools(size_t max_vertices) {
PD_API void InitPools(size_t max_vertices) {
pVtxPool.Init(max_vertices);
pIdxPool.Init(max_vertices * 2);
}
Vertex* AllocateVertices(size_t count) { return pVtxPool.Allocate(count); }
PD_API Vertex* AllocateVertices(size_t count) { return pVtxPool.Allocate(count); }
u16* AllocateIndices(size_t count) { return pIdxPool.Allocate(count); }
PD_API u16* AllocateIndices(size_t count) { return pIdxPool.Allocate(count); }
void ResetPools() {
PD_API void ResetPools() {
pVtxPool.Reset();
pIdxPool.Reset();
}