Add backends
- Renamed GfxOpenGL to GfxOPenGL2 - Added GfxOpenGL3 backend for OpenGL 3.3+ - Added WIP DirectX9 backend - Added structure for Citro3D - Added linear Allocator
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@@ -9,16 +9,16 @@ namespace Li {
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PD::Pool<Vertex> pVtxPool;
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PD::Pool<u16> pIdxPool;
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void InitPools(size_t max_vertices) {
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PD_API void InitPools(size_t max_vertices) {
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pVtxPool.Init(max_vertices);
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pIdxPool.Init(max_vertices * 2);
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}
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Vertex* AllocateVertices(size_t count) { return pVtxPool.Allocate(count); }
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PD_API Vertex* AllocateVertices(size_t count) { return pVtxPool.Allocate(count); }
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u16* AllocateIndices(size_t count) { return pIdxPool.Allocate(count); }
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PD_API u16* AllocateIndices(size_t count) { return pIdxPool.Allocate(count); }
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void ResetPools() {
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PD_API void ResetPools() {
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pVtxPool.Reset();
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pIdxPool.Reset();
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}
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