Add a PositionTranslate func and add Errors for TextureSize mismatch

This commit is contained in:
2026-03-21 16:39:55 +01:00
parent 4dab1987d1
commit d8efcd41b1
9 changed files with 68 additions and 13 deletions

View File

@@ -174,6 +174,13 @@ Li::Texture GfxCitro3D::LoadTexture(const std::vector<PD::u8>& pixels, int w,
int h, TextureFormat type,
TextureFilter filter) {
if (!impl || w > 1024 || h > 1024) return Li::Texture();
if (pixels.size() !=
static_cast<size_t>(w * h * Li::TextureFormat2Bpp(type))) {
PDERR("Failed to load Texture due to Size mismatch: {} != {}",
pixels.size(),
static_cast<size_t>(w * h * Li::TextureFormat2Bpp(type)));
return Li::Texture();
}
// Don't check here as check done before
PD::Li::Texture res;
int bpp = impl->TextureFormat2Bpp(type);

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@@ -209,6 +209,13 @@ Li::Texture GfxDirectX9::LoadTexture(const std::vector<PD::u8>& pixels, int w,
int h, TextureFormat type,
TextureFilter filter) {
if (!impl || !impl->Device) return Li::Texture();
if (pixels.size() !=
static_cast<size_t>(w * h * Li::TextureFormat2Bpp(type))) {
PDERR("Failed to load Texture due to Size mismatch: {} != {}",
pixels.size(),
static_cast<size_t>(w * h * Li::TextureFormat2Bpp(type)));
return Li::Texture();
}
IDirect3DTexture9* tex = nullptr;
D3DFORMAT fmt = D3DFMT_A8R8G8B8;
if (type == TextureFormat::RGB24)

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@@ -129,6 +129,13 @@ void GfxOpenGL2::SysReset() {
Li::Texture GfxOpenGL2::LoadTexture(const std::vector<PD::u8>& pixels, int w,
int h, TextureFormat type,
TextureFilter filter) {
if (pixels.size() !=
static_cast<size_t>(w * h * Li::TextureFormat2Bpp(type))) {
PDERR("Failed to load Texture due to Size mismatch: {} != {}",
pixels.size(),
static_cast<size_t>(w * h * Li::TextureFormat2Bpp(type)));
return Li::Texture();
}
GLuint texID;
glGenTextures(1, &texID);
glBindTexture(GL_TEXTURE_2D, texID);

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@@ -99,6 +99,13 @@ void GfxOpenGL3::SysReset() {
Li::Texture GfxOpenGL3::LoadTexture(const std::vector<PD::u8>& pixels, int w,
int h, TextureFormat type,
TextureFilter filter) {
if (pixels.size() !=
static_cast<size_t>(w * h * Li::TextureFormat2Bpp(type))) {
PDERR("Failed to load Texture due to Size mismatch: {} != {}",
pixels.size(),
static_cast<size_t>(w * h * Li::TextureFormat2Bpp(type)));
return Li::Texture();
}
GLuint texID;
glGenTextures(1, &texID);
glBindTexture(GL_TEXTURE_2D, texID);

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@@ -16,6 +16,18 @@ enum class TextureFormat {
A8,
};
namespace Li {
static int TextureFormat2Bpp(TextureFormat fmt) {
switch (fmt) {
case PD::TextureFormat::A8:
return 1;
case PD::TextureFormat::RGB24:
return 3;
case PD::TextureFormat::RGBA32:
return 4;
default:
return 0;
}
}
class Texture {
public:
using Ptr = Texture*;

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@@ -75,7 +75,8 @@ PD_API void Drawlist::PathRect(const fvec2& tl, const fvec2& br, float r) {
PathAdd(br);
PathAdd(vec2(tl.x, br.y));
} else {
float r = std::min({r, (br.x - tl.x) * 0.5f, (br.y - tl.y) * 0.5f});
float r = 0.f;
r = std::min({r, (br.x - tl.x) * 0.5f, (br.y - tl.y) * 0.5f});
/** Calculate Optimal segment count automatically */
float corner = M_PI * 0.5f;
int segments = std::max(3, int(std::ceil(corner / (6.0f * M_PI / 180.0f))));

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@@ -21,10 +21,14 @@ class OsCtx {
virtual bool Mainloop() { return false; }
virtual void ClearViewPort() {}
virtual void SwapBuffers() {}
PD::fvec2 SizeTranslate(PD::fvec2 in) {
PD::fvec2 PositionTranslate(PD::fvec2 in) {
return fvec2(in.x * pViewPort.x, in.y * pViewPort.y);
}
PD::fvec2 SizeTranslate(PD::fvec2 in) {
return fvec2(in.x * pViewPort.y, in.y * pViewPort.y);
}
protected:
PD::ivec2 pViewPort;
const Driver pDriver;

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@@ -42,11 +42,12 @@ int main(int argc, char** argv) {
while (pOs->Mainloop()) {
pOs->ClearViewPort();
PD::Li::ResetPools();
pList.PathRect(pOs->SizeTranslate(0.05), pOs->SizeTranslate(0.4f), 10.f);
pList.PathRect(pOs->PositionTranslate(0.05), pOs->PositionTranslate(0.4f),
10.f);
pList.PathFill(0xff00ffff);
pList.BindTexture(pTex);
pList.DrawRectFilled(pOs->SizeTranslate(PD::fvec2(0.02f, 0.5f)),
pOs->SizeTranslate(PD::fvec2(0.14, 0.3)), 0xffffffff);
pList.DrawRectFilled(pOs->PositionTranslate(PD::fvec2(0.02f, 0.5f)),
pOs->SizeTranslate(PD::fvec2(0.3)), 0xffffffff);
PD::Gfx::Reset();
PD::Gfx::Draw(pList);
pList.Clear();

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@@ -1,4 +1,5 @@
#include <os/desktopos.hpp>
#include <pdsystem>
#if !defined(__SWITCH__) && !defined(__3DS__)
#define GLFW_INCLUDE_NONE
@@ -11,8 +12,6 @@
#include <GLFW/glfw3native.h>
#endif
#include <pdsystem>
namespace PD {
struct DesktopOS::Impl {
GLFWwindow* win = nullptr;
@@ -62,9 +61,9 @@ void DesktopOS::Init() {
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.hDeviceWindow = hwnd;
HRESULT hr = impl->d3d->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3dpp,
&impl->dx9_device);
HRESULT hr = impl->d3d->CreateDevice(
D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3dpp, &impl->dx9_device);
if (FAILED(hr)) {
MessageBoxW(nullptr, L"Failed to create D3D9 device", L"Error", MB_OK);
std::abort();
@@ -91,9 +90,19 @@ bool DesktopOS::Mainloop() {
void DesktopOS::ClearViewPort() {
PD::Gfx::SetViewPort(pViewPort);
glClearColor(0.1, 0.1, 0.1, 0.1);
glClear(GL_COLOR_BUFFER_BIT);
glViewport(0, 0, pViewPort.x, pViewPort.y);
if (pDriver == Driver::OpenGL3 || pDriver == Driver::OpenGL2) {
glClearColor(0.1, 0.1, 0.1, 0.1);
glClear(GL_COLOR_BUFFER_BIT);
glViewport(0, 0, pViewPort.x, pViewPort.y);
} else if (pDriver == Driver::DirectX9) {
#ifdef _WIN32
if (impl->dx9_device) {
impl->dx9_device->Clear(0, nullptr, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER,
D3DCOLOR_XRGB(25, 25, 25), 1.0f, 0);
impl->dx9_device->BeginScene();
}
#endif
}
}
void DesktopOS::SwapBuffers() { glfwSwapBuffers(impl->win); }