# Hotfix
- 3ds backend -probably i forgot to apply the changes of moving Gfx backends to the PD namespace to the 3ds backend :/
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@ -59,7 +59,7 @@ class GfxC3D : public GfxDriver {
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PD::Li::Texture::Filter filter =
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PD::Li::Texture::Filter::LINEAR) override;
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Vec<Vertex, LinearAlloc<Vertex>> VertexBuffer;
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Vec<Li::Vertex, LinearAlloc<Li::Vertex>> VertexBuffer;
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Vec<u16, LinearAlloc<u16>> IndexBuffer;
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int pLocProjection = 0;
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DVLB_s* ShaderCode;
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