- 3ds backend
   -probably i forgot to apply the changes of moving Gfx backends to the PD namespace to the 3ds backend :/
This commit is contained in:
2025-08-15 22:14:33 +02:00
parent 310b44caf5
commit da87c0f7c2
2 changed files with 17 additions and 20 deletions

View File

@ -59,7 +59,7 @@ class GfxC3D : public GfxDriver {
PD::Li::Texture::Filter filter =
PD::Li::Texture::Filter::LINEAR) override;
Vec<Vertex, LinearAlloc<Vertex>> VertexBuffer;
Vec<Li::Vertex, LinearAlloc<Li::Vertex>> VertexBuffer;
Vec<u16, LinearAlloc<u16>> IndexBuffer;
int pLocProjection = 0;
DVLB_s* ShaderCode;