# Hotfix
- 3ds backend -probably i forgot to apply the changes of moving Gfx backends to the PD namespace to the 3ds backend :/
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		| @@ -59,7 +59,7 @@ class GfxC3D : public GfxDriver { | ||||
|       PD::Li::Texture::Filter filter = | ||||
|           PD::Li::Texture::Filter::LINEAR) override; | ||||
|  | ||||
|   Vec<Vertex, LinearAlloc<Vertex>> VertexBuffer; | ||||
|   Vec<Li::Vertex, LinearAlloc<Li::Vertex>> VertexBuffer; | ||||
|   Vec<u16, LinearAlloc<u16>> IndexBuffer; | ||||
|   int pLocProjection = 0; | ||||
|   DVLB_s* ShaderCode; | ||||
|   | ||||
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