# Stage 2.2
- Move Timer to core - Use Timer for app_time - Fix Deltatime Bug in App - Add HwInfo to lib3ds (stolen from hbloader 2 pd-rewrite port) - Add GetSystemLanguage to lib3ds - Add Net Header for pd-net (still need to find a way to make this working) - Add base Decoder and Player Headers for pd-sound - Add Mp3 Decoder (useless and untested yet) - Add GetDataDirectory to App - Add InitFLag to App for HwInfo - Actually write the Timer class - Rework the UI7 Theme API to use SmartCtor - UI7::Menu::JoinAlign: Use a loop to determinate max width for centering a group - Add some Doctumentation around UI7::Menu
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@ -24,6 +24,7 @@ SOFTWARE.
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*/
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#include <pd/core/common.hpp>
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#include <pd/core/timer.hpp>
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#include <pd/core/timetrace.hpp>
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#include <pd/lib3ds/drv_hid.hpp>
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#include <pd/lithium/renderer.hpp>
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@ -46,15 +47,16 @@ class App {
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};
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using AppInitFlags = u32;
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enum AppInitFlags_ {
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AppInitFlags_None = 0,
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AppInitFlags_MountRomfs = 1 << 0,
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AppInitFlags_InitGraphics = 1 << 1,
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AppInitFlags_New3dsMode = 1 << 2,
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AppInitFlags_InitGraphicsNoC3D = 1 << 3,
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AppInitFlags_InitLithium = 1 << 4,
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AppInitFlags_None = 0, /// Do nothing (probably a useles ability)
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AppInitFlags_MountRomfs = 1 << 0, /// Mount Romfs on PreInit
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AppInitFlags_InitGraphics = 1 << 1, /// Default Init Graphics for GPU use
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AppInitFlags_New3dsMode = 1 << 2, /// Enable New3DS Speedup
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AppInitFlags_InitGraphicsNoC3D = 1 << 3, /// Init GFX for Buf Modification
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AppInitFlags_InitLithium = 1 << 4, /// Init 2D Rendering Engine
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/// I dont have a name for this one yet
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/// It Inits Internal Directory structure
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AppInitFlags_UnnamedOption1 = 1 << 5,
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AppInitFlags_InitHwInfo = 1 << 6, /// Init HwInfo from lib3ds
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AppInitFlags_Default = AppInitFlags_MountRomfs | AppInitFlags_InitGraphics |
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AppInitFlags_New3dsMode | AppInitFlags_InitLithium,
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};
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@ -95,6 +97,8 @@ class App {
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void FeatureDisable(AppFlags flags) { runtimeflags &= ~flags; }
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AppFlags& GetFeatureSet() { return runtimeflags; }
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std::string GetDataDirectory();
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protected:
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Screen::Ref Top;
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Screen::Ref Bottom;
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@ -110,8 +114,8 @@ class App {
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MessageMgr::Ref msg_mgr;
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OverlayMgr::Ref overlay_mgr;
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Hid::Ref input_mgr;
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Timer::Ref app_time;
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u64 last_time;
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float app_time;
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float fps;
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std::string name;
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