Work at 3ds support and backend upgrades
- Track textures (not sure if this is done tbh) - Add lithium formatters and move TextureID, TextureFormat and TextureFilter to lithium - Only include gl-helper if any glDriver is included - Add Li::Rect for UV stuff - Add Li::Texture as Info holder (still thinking of making them to ptrs - Add Check if textures are still loaded on exit
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@@ -1,3 +1,4 @@
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#if defined(PD_ENABLE_OPENGL2) || defined(PD_ENABLE_OPENGL3)
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#include <glad/glad.h>
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#include <iostream>
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@@ -43,4 +44,5 @@ u32 CreateShaderProgram(const char* vert, const char* frag) {
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return shaderProgram;
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}
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} // namespace PD
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} // namespace PD
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#endif
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