Work at 3ds support and backend upgrades
- Track textures (not sure if this is done tbh) - Add lithium formatters and move TextureID, TextureFormat and TextureFilter to lithium - Only include gl-helper if any glDriver is included - Add Li::Rect for UV stuff - Add Li::Texture as Info holder (still thinking of making them to ptrs - Add Check if textures are still loaded on exit
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@@ -27,12 +27,15 @@ SOFTWARE.
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#include <chrono>
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#include <cmath>
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#include <cstddef>
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#include <cstdint>
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#include <cstring>
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#include <exception>
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#include <format>
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#include <fstream>
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#include <numbers>
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#include <pd/pd_p_api.hpp>
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#include <string>
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#include <unordered_map>
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#include <vector>
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namespace PD {
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