Work at 3ds support and backend upgrades
- Track textures (not sure if this is done tbh) - Add lithium formatters and move TextureID, TextureFormat and TextureFilter to lithium - Only include gl-helper if any glDriver is included - Add Li::Rect for UV stuff - Add Li::Texture as Info holder (still thinking of making them to ptrs - Add Check if textures are still loaded on exit
This commit is contained in:
@@ -1,6 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
#include <iostream>
|
||||
#include <memory>
|
||||
#include <pd/common.hpp>
|
||||
namespace PD {
|
||||
|
||||
Reference in New Issue
Block a user