Work at 3ds support and backend upgrades
- Track textures (not sure if this is done tbh) - Add lithium formatters and move TextureID, TextureFormat and TextureFilter to lithium - Only include gl-helper if any glDriver is included - Add Li::Rect for UV stuff - Add Li::Texture as Info holder (still thinking of making them to ptrs - Add Check if textures are still loaded on exit
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@@ -3,4 +3,8 @@ cmake_minimum_required(VERSION 3.22)
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project(gfx-tests)
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add_executable(gfx-tests ${CMAKE_CURRENT_SOURCE_DIR}/source/main.cpp)
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target_link_libraries(gfx-tests PRIVATE palladium::palladium pd-system glfw stb)
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target_link_libraries(gfx-tests PRIVATE palladium::palladium pd-system stb)
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if(NOT ${CMAKE_SYSTEM_NAME} STREQUAL "Nintendo3DS")
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target_link_libraries(gfx-tests PRIVATE glfw)
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endif()
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