Add pdsg (palladium spirv-generator)

- remove glslang from pd-system
- use spirv blobs instead of glsl 460
- Use Legacy shaders for OpenGL2 backend
- add devnotes
This commit is contained in:
2026-09-06 15:58:09 +02:00
parent 9d63a17700
commit e6a60e90d1
14 changed files with 409 additions and 83 deletions
@@ -39,5 +39,7 @@ class GfxOpenGL2 : public GfxDriverBase<GfxOpenGL2Config> {
int pLocTex = 0;
int pLocAlfa = 0;
int pLocProjection = 0;
static const char* pVertCode;
static const char* pFragCode;
};
} // namespace PD