WIP Backend System Redesign Step 1

- Created 1 Context for Backend Management and Sharing
- Made every class that used a static Backend require the Context or specific Backend
- Bring Back 3ds support
This commit is contained in:
2026-01-26 20:46:27 +01:00
parent 892f8ce0c4
commit e8072a064c
47 changed files with 350 additions and 242 deletions

View File

@@ -24,6 +24,7 @@ SOFTWARE.
*/
#include <pd/core/core.hpp>
#include <pd/drivers/types.hpp>
#include <pd/lithium/command.hpp>
#include <pd/lithium/texture.hpp>
@@ -61,7 +62,8 @@ class GfxDriver2 {
};
class GfxDriver {
public:
GfxDriver(const std::string& name = "NullGfx") : pName(name) {};
GfxDriver(const std::string& name = "NullGfx") : pName(name) {}
GfxDriver(PDDriverData data) : pName("NullGfx") {}
~GfxDriver() = default;
PD_SHARED(GfxDriver);
@@ -77,6 +79,7 @@ class GfxDriver {
virtual void RenderDrawData(const Li::CmdPool& Commands) {}
void SetViewPort(const ivec2& vp) { ViewPort = vp; }
void SetViewPort(int w, int h) { ViewPort = PD::ivec2(w, h); }
virtual Li::Texture::Ref LoadTex(
const std::vector<u8>& pixels, int w, int h,
@@ -90,6 +93,8 @@ class GfxDriver {
Li::Texture::Ref GetSolidTex() { return pSolid; }
const std::string& GetName() const { return pName; }
const std::string pName = "NullGfx";
LiBackendFlags Flags = 0;
ivec2 ViewPort;
@@ -107,38 +112,4 @@ class GfxDriver {
// Optional Frame Counter
u64 FrameCounter;
};
/** Static Gfx Controller */
class Gfx {
public:
Gfx() = default;
~Gfx() = default;
static void Init(GfxDriver::Ref d);
static void Deinit() { pGfx->Deinit(); }
static void NewFrame() { pGfx->NewFrame(); }
static void BindTex(Li::TexAddress addr) { pGfx->BindTex(addr); }
static void SetViewPort(const ivec2& vp) { pGfx->SetViewPort(vp); }
static void SetViewPort(int w, int h) { pGfx->SetViewPort(PD::ivec2(w, h)); }
static void RenderDrawData(const Li::CmdPool& Commands) {
pGfx->RenderDrawData(Commands);
}
static LiBackendFlags Flags() { return pGfx->Flags; }
static Li::Texture::Ref LoadTex(
const std::vector<u8>& pixels, int w, int h,
Li::Texture::Type type = Li::Texture::Type::RGBA32,
Li::Texture::Filter filter = Li::Texture::Filter::LINEAR) {
return pGfx->LoadTex(pixels, w, h, type, filter);
}
static void DestroyTex(Li::Texture::Ref tex) { pGfx->DestroyTex(tex); }
static Li::Texture::Ref GetSolidTex() { return pGfx->GetSolidTex(); }
static GfxDriver::Ref pGfx;
};
} // namespace PD