WIP Backend System Redesign Step 1
- Created 1 Context for Backend Management and Sharing - Made every class that used a static Backend require the Context or specific Backend - Bring Back 3ds support
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@@ -30,20 +30,21 @@ SOFTWARE.
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#include <pd/ui7/viewport.hpp>
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namespace PD {
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class Context;
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namespace UI7 {
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class PD_API IO {
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public:
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IO() {
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Time = Timer::New();
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InputHandler = InputHandler::New();
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IO(PD::Context& ctx) : pCtx(ctx) {
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Time = Timer::New(*pCtx.Os().get());
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InputHandler = InputHandler::New(pCtx);
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Theme = UI7::Theme::New();
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Back = Li::DrawList::New();
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Front = Li::DrawList::New();
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FDL = Li::DrawList::New();
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Back = Li::DrawList::New(pCtx);
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Front = Li::DrawList::New(pCtx);
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FDL = Li::DrawList::New(pCtx);
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DeltaStats = TimeStats::New(60);
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/** Probably not the best solution i guess */
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CurrentViewPort.z = PD::Gfx::pGfx->ViewPort.x;
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CurrentViewPort.w = PD::Gfx::pGfx->ViewPort.y;
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CurrentViewPort.z = pCtx.Gfx()->ViewPort.x;
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CurrentViewPort.w = pCtx.Gfx()->ViewPort.y;
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}
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~IO() {}
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@@ -90,6 +91,8 @@ class PD_API IO {
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u32 NumIndices = 0; ///< Debug Indices Num
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std::vector<u32> MenuOrder;
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PD::Context& pCtx; // Palladium base context
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// DrawListApi
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void RegisterDrawList(const UI7::ID& id, Li::DrawList::Ref v) {
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DrawListRegestry.push_back(std::make_pair(id, v));
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