WIP Backend System Redesign Step 1
- Created 1 Context for Backend Management and Sharing - Made every class that used a static Backend require the Context or specific Backend - Bring Back 3ds support
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source/drivers/context.cpp
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42
source/drivers/context.cpp
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/*
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MIT License
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Copyright (c) 2024 - 2026 René Amthor (tobid7)
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include <pd/drivers/context.hpp>
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namespace PD {
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PD_API Context::Ref Context::Create() {
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Context::Ref ctx = Context::New();
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ctx->pGfx = GfxDriver::New();
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ctx->pOs = OsDriver::New();
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ctx->pHid = HidDriver::New();
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return ctx;
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}
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PD_API PD::Li::Texture::Ref Context::GetSolidTex() {
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if (pSolidTex == nullptr) {
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std::vector<u8> data(16 * 16 * 4, 0xff);
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pSolidTex = pGfx->LoadTex(data, 16, 16);
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}
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return pSolidTex;
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}
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} // namespace PD
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