Layers are back
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@@ -12,12 +12,20 @@ PD_API Drawlist::Drawlist() { Clear(); }
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PD_API Drawlist::~Drawlist() { Clear(); }
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PD_API void Drawlist::Merge(Drawlist& other) {
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size_t start = pCommands.size();
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pCommands.AppendMove(other.pCommands);
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for (size_t i = start; i < pCommands.size(); i++) {
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pCommands[i].Layer += this->pCurrentLayer;
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}
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other.Clear();
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}
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PD_API void Drawlist::Copy(Drawlist& other) {
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int start = pCommands.size();
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pCommands.AppendCopy(other.pCommands);
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for (size_t i = start; i < pCommands.size(); i++) {
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pCommands[i].Layer += this->pCurrentLayer;
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}
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}
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PD_API void Drawlist::Optimize() {
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@@ -34,12 +42,14 @@ PD_API void Drawlist::Clear() {
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UnbindTexture();
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pPath.ResetFast();
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pCommands.NoReset();
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pCurrentLayer = 0;
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}
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/** Command Allocation */
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PD_API Command& Drawlist::NewCommand() {
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auto cmd = pCommands.Allocate(1);
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cmd->Reset();
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cmd->Layer = pCurrentLayer;
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cmd->Tex = pCurrentTexture.GetID();
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return *cmd;
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}
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