backend updates
pd-3ds: Add support for RGB565 textures pd-desktop: Add support for A8 textures Add glfw callback chain to not break other libs using the same callback
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@@ -95,6 +95,11 @@ void FragCfg(GPU_TEXCOLOR clr) {
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C3D_TexEnvFunc(env, C3D_RGB, GPU_REPLACE);
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C3D_TexEnvFunc(env, C3D_Alpha, GPU_MODULATE);
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break;
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case GPU_RGB565:
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C3D_TexEnvSrc(env, C3D_Alpha, GPU_TEXTURE0);
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C3D_TexEnvFunc(env, C3D_RGB, GPU_MODULATE);
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C3D_TexEnvFunc(env, C3D_Alpha, GPU_REPLACE);
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break;
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default:
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C3D_TexEnvSrc(env, C3D_Both, GPU_TEXTURE0);
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