backend updates
pd-3ds: Add support for RGB565 textures pd-desktop: Add support for A8 textures Add glfw callback chain to not break other libs using the same callback
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@@ -64,6 +64,7 @@ class HidGLFW : public HidDriver {
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GLFWwindow* Window;
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int PrevState;
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std::unordered_map<int, int> PrevStates;
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static GLFWcharfun pOldTextCB;
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static std::string* pText;
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bool pInTextMode = false;
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PD::u64 pLastUpdate = 0;
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