Add more gfx backend flags (available features)
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@@ -73,6 +73,7 @@ void GfxOpenGL2::pSetupShaderAttribs(u32 shader) {
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}
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void GfxOpenGL2::SysInit() {
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Flags |= PDGfxBackendFlags_HasClipRect;
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pShader = CreateShaderProgram(pVertCode, pFragCode);
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glUseProgram(pShader);
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glGenBuffers(1, &VBO);
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