Add more gfx backend flags (available features)
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@@ -11,6 +11,7 @@
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namespace PD {
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void GfxOpenGL3::SysInit() {
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Flags |= PDGfxBackendFlags_HasClipRect;
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std::string vcode = SpirvHelper::SPV2GLSL(
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std::vector<unsigned int>(
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Shaders::VertexShader,
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