Add more gfx backend flags (available features)
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@@ -9,8 +9,11 @@
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using PDGfxBackendFlags = PD::u32;
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enum PDGfxBackendFlags_ {
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PDGfxBackendFlags_None = 0,
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PDGfxBackendFlags_FlipUV_Y = 1 << 0, // Essential for font loading
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PDGfxBackendFlags_WindingCW = 1 << 0, // Use CW instead of CCW winding
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PDGfxBackendFlags_FlipUV_Y = 1 << 0, // Essential for font loading
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PDGfxBackendFlags_WindingCW = 1 << 1, // Use CW instead of CCW winding
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PDGfxBackendFlags_HasClipRect = 1 << 2, // Clip rects supported
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PDGfxBackendFlags_ReqPow2 = 1 << 3, // Tex size must be pow of 2
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PDGfxBackendFlags_ApproxSDF = 1 << 4, // Fake SDF for non smoothstep systems
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};
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namespace PD {
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