Fix Vertex Alloc usage at Index Alloc
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@@ -28,9 +28,9 @@ PD_API bool ExpandVertices(size_t count, PD::ptr accessor) {
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return true;
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}
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PD_API bool EcpandIndices(size_t count, PD::ptr accessor) {
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PD_API bool ExpandIndices(size_t count, PD::ptr accessor) {
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if (pIndexAccessor != accessor) return false;
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pVtxPool.Allocate(count);
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pIdxPool.Allocate(count);
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return true;
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}
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