Road to 0.6.0
- readd the c++ linear allocator for 3ds - start switching from PD::Vec to std::vector - Add Color::Hex as constexpr for compiletime color converts - Add FNV Hasing functions - Make UI7 ids be able to be generated at compile time - Added a Throw Function (for whatever) - Added HexCHar2Int (replaces the lookup table) - Made u128 fully constexpr
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@@ -1,6 +1,6 @@
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cmake_minimum_required(VERSION 3.22)
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project(pd-3ds LANGUAGES CXX VERSION 0.5.0)
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project(pd-3ds LANGUAGES CXX VERSION 0.6.0)
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set(SRC
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source/bknd-gfx.cpp
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