Road to 0.6.0
- readd the c++ linear allocator for 3ds - start switching from PD::Vec to std::vector - Add Color::Hex as constexpr for compiletime color converts - Add FNV Hasing functions - Make UI7 ids be able to be generated at compile time - Added a Throw Function (for whatever) - Added HexCHar2Int (replaces the lookup table) - Made u128 fully constexpr
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@@ -25,6 +25,7 @@ SOFTWARE.
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#include <pd/core/bit_util.hpp>
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#include <pd/core/color.hpp>
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#include <pd/core/fnv.hpp>
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#include <pd/core/io.hpp>
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#include <pd/core/mat.hpp>
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#include <pd/core/sl/sl.hpp>
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