Road to 0.6.0

- readd the c++ linear allocator for 3ds
- start switching from PD::Vec to std::vector
- Add Color::Hex as constexpr for compiletime color converts
- Add FNV Hasing functions
- Make UI7 ids be able to be generated at compile time
- Added a Throw Function (for whatever)
- Added HexCHar2Int (replaces the lookup table)
- Made u128 fully constexpr
This commit is contained in:
2025-12-10 19:02:54 +01:00
parent 91754558f7
commit f19c947fc3
23 changed files with 262 additions and 120 deletions

View File

@@ -25,6 +25,7 @@ SOFTWARE.
#include <pd/core/bit_util.hpp>
#include <pd/core/color.hpp>
#include <pd/core/fnv.hpp>
#include <pd/core/io.hpp>
#include <pd/core/mat.hpp>
#include <pd/core/sl/sl.hpp>