Road to 0.6.0
- readd the c++ linear allocator for 3ds - start switching from PD::Vec to std::vector - Add Color::Hex as constexpr for compiletime color converts - Add FNV Hasing functions - Make UI7 ids be able to be generated at compile time - Added a Throw Function (for whatever) - Added HexCHar2Int (replaces the lookup table) - Made u128 fully constexpr
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@@ -52,7 +52,7 @@ class PD_UI7_API Layout {
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PD_SHARED(Layout);
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const std::string& GetName() const { return ID.GetName(); }
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const std::string GetName() const { return ID.GetName(); }
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const UI7::ID& GetID() const { return this->ID; }
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const fvec2& GetPosition() const { return Pos; }
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