Road to 0.6.0

- readd the c++ linear allocator for 3ds
- start switching from PD::Vec to std::vector
- Add Color::Hex as constexpr for compiletime color converts
- Add FNV Hasing functions
- Make UI7 ids be able to be generated at compile time
- Added a Throw Function (for whatever)
- Added HexCHar2Int (replaces the lookup table)
- Made u128 fully constexpr
This commit is contained in:
2025-12-10 19:02:54 +01:00
parent 91754558f7
commit f19c947fc3
23 changed files with 262 additions and 120 deletions

View File

@@ -37,6 +37,8 @@ PD_LITHIUM_API void DrawList::Clear() {
pNumIndices = 0;
pNumVertices = 0;
pDrawList.clear();
pPath.Clear();
pClipRects.Clear();
}
PD_LITHIUM_API void DrawList::AddCommand(Command::Ref v) {