Road to 0.6.0
- readd the c++ linear allocator for 3ds - start switching from PD::Vec to std::vector - Add Color::Hex as constexpr for compiletime color converts - Add FNV Hasing functions - Make UI7 ids be able to be generated at compile time - Added a Throw Function (for whatever) - Added HexCHar2Int (replaces the lookup table) - Made u128 fully constexpr
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@@ -37,6 +37,8 @@ PD_LITHIUM_API void DrawList::Clear() {
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pNumIndices = 0;
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pNumVertices = 0;
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pDrawList.clear();
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pPath.Clear();
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pClipRects.Clear();
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}
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PD_LITHIUM_API void DrawList::AddCommand(Command::Ref v) {
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