# Stage 2.1
- Split palladium into diffrent libraries - Fix a Logical bug in App class - Add New Flag to Init App Data Directory - Add Cmake Option for build tests - Bump Version in cmake file - Make Hid a Driver - Start moving 3ds specific stuff into pd-lib3ds - Split Lithium into more files
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include/pd/app/app.hpp
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122
include/pd/app/app.hpp
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#pragma once
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/*
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MIT License
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Copyright (c) 2024 - 2025 René Amthor (tobid7)
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include <pd/core/common.hpp>
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#include <pd/core/timetrace.hpp>
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#include <pd/lib3ds/drv_hid.hpp>
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#include <pd/lithium/renderer.hpp>
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#include <pd/overlays/message_mgr.hpp>
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#include <pd/overlays/overlay_mgr.hpp>
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namespace PD {
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/// @brief Template Class for User Application
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class App {
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public:
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using AppFlags = u32;
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enum AppFlags_ {
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AppFlags_None = 0,
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AppFLags_UserLoop = 1 << 0,
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AppFlags_HandleOverlays = 1 << 1,
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AppFlags_HandleMessageMgr = 1 << 2,
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AppFlags_HandleRendering = 1 << 3,
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AppFlags_Default = AppFlags_HandleMessageMgr | AppFlags_HandleOverlays |
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AppFlags_HandleRendering | AppFLags_UserLoop,
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};
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using AppInitFlags = u32;
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enum AppInitFlags_ {
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AppInitFlags_None = 0,
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AppInitFlags_MountRomfs = 1 << 0,
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AppInitFlags_InitGraphics = 1 << 1,
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AppInitFlags_New3dsMode = 1 << 2,
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AppInitFlags_InitGraphicsNoC3D = 1 << 3,
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AppInitFlags_InitLithium = 1 << 4,
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/// I dont have a name for this one yet
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/// It Inits Internal Directory structure
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AppInitFlags_UnnamedOption1 = 1 << 5,
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AppInitFlags_Default = AppInitFlags_MountRomfs | AppInitFlags_InitGraphics |
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AppInitFlags_New3dsMode | AppInitFlags_InitLithium,
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};
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App(const std::string& name = "App") {
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if (too) {
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Error("Only one App can be created at the same time!");
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}
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this->name = name;
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too++;
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}
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~App() { too--; }
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/// @brief Templete function where the user can Init his stuff
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virtual void Init() {}
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/// @brief Templeta funciton to deinit stuff
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/// (most of that is done automatically)
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virtual void Deinit() {}
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/// @brief App Mainloop
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/// @param delta Deltatime
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/// @param time App RunTime
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/// @return false to exit the app
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virtual bool MainLoop(float delta, float time) { return false; }
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/// @brief Function to run the App
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/// (int main() {
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/// UserApp app;
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/// app.Run();
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/// return 0;
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/// })
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void Run();
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LI::Renderer::Ref Renderer() { return renderer; }
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MessageMgr::Ref Messages() { return msg_mgr; }
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OverlayMgr::Ref Overlays() { return overlay_mgr; }
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Hid::Ref Input() { return input_mgr; }
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float GetFps() const { return fps; }
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void FeatureEnable(AppFlags flags) { runtimeflags |= flags; }
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void FeatureDisable(AppFlags flags) { runtimeflags &= ~flags; }
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AppFlags& GetFeatureSet() { return runtimeflags; }
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protected:
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Screen::Ref Top;
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Screen::Ref Bottom;
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AppInitFlags InitFlags = AppInitFlags_Default;
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private:
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AppFlags runtimeflags = AppFlags_Default;
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/// @brief Safe Copy to prevent from editing befor Deinit
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AppInitFlags SafeInitFlags = AppInitFlags_Default;
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void PreInit();
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void PostDeinit();
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LI::Renderer::Ref renderer;
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MessageMgr::Ref msg_mgr;
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OverlayMgr::Ref overlay_mgr;
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Hid::Ref input_mgr;
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u64 last_time;
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float app_time;
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float fps;
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std::string name;
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/// The Only One
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static int too;
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};
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} // namespace PD
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