# Stage 2.1
- Split palladium into diffrent libraries - Fix a Logical bug in App class - Add New Flag to Init App Data Directory - Add Cmake Option for build tests - Bump Version in cmake file - Make Hid a Driver - Start moving 3ds specific stuff into pd-lib3ds - Split Lithium into more files
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| #pragma once | ||||
|  | ||||
| /* | ||||
| MIT License | ||||
|  | ||||
| Copyright (c) 2024 - 2025 tobid7 | ||||
|  | ||||
| Permission is hereby granted, free of charge, to any person obtaining a copy | ||||
| of this software and associated documentation files (the "Software"), to deal | ||||
| in the Software without restriction, including without limitation the rights | ||||
| to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||||
| copies of the Software, and to permit persons to whom the Software is | ||||
| furnished to do so, subject to the following conditions: | ||||
|  | ||||
| The above copyright notice and this permission notice shall be included in all | ||||
| copies or substantial portions of the Software. | ||||
|  | ||||
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||||
| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||||
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||||
| AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||||
| LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||||
| OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||||
| SOFTWARE. | ||||
|  */ | ||||
|  | ||||
| #include <pd/core/common.hpp> | ||||
| #include <pd/lithium/flags.hpp> | ||||
| #include <pd/lithium/texture.hpp> | ||||
| #include <pd/lithium/vertex.hpp> | ||||
| #include <pd/maths/vec.hpp> | ||||
|  | ||||
| namespace PD { | ||||
| namespace LI { | ||||
| /// @brief Reform the Drawcommand by generating the Vertexbuffer into it | ||||
| class Command : public SmartCtor<Command> { | ||||
|  public: | ||||
|   Command() {} | ||||
|   ~Command() {} | ||||
|  | ||||
|   Command(Command::Ref v) { | ||||
|     this->index = v->index; | ||||
|     this->index_buf = v->index_buf; | ||||
|     this->layer = v->layer; | ||||
|     this->mode = v->mode; | ||||
|     this->tex = v->tex; | ||||
|     this->vertex_buf = v->vertex_buf; | ||||
|   } | ||||
|  | ||||
|   Command& Layer(int v) { | ||||
|     layer = v; | ||||
|     return *this; | ||||
|   } | ||||
|  | ||||
|   int Layer() const { return layer; } | ||||
|  | ||||
|   Command& Index(int v) { | ||||
|     index = v; | ||||
|     return *this; | ||||
|   } | ||||
|  | ||||
|   int Index() const { return index; } | ||||
|  | ||||
|   Command& Tex(Texture::Ref v) { | ||||
|     tex = v; | ||||
|     return *this; | ||||
|   } | ||||
|  | ||||
|   Texture::Ref Tex() const { return tex; } | ||||
|  | ||||
|   Command& PushVertex(const Vertex& v) { | ||||
|     vertex_buf.push_back(v); | ||||
|     return *this; | ||||
|   } | ||||
|  | ||||
|   const std::vector<u16>& IndexList() const { return index_buf; } | ||||
|   const std::vector<Vertex>& VertexList() const { return vertex_buf; } | ||||
|  | ||||
|   /// ADVANCED /// | ||||
|   std::vector<u16>& IndexList() { return index_buf; } | ||||
|   std::vector<Vertex>& VertexList() { return vertex_buf; } | ||||
|  | ||||
|   Command& PushIndex(u16 v) { | ||||
|     index_buf.push_back(vertex_buf.size() + v); | ||||
|     return *this; | ||||
|   } | ||||
|  | ||||
|   Command& Rendermode(const RenderMode& v) { | ||||
|     mode = v; | ||||
|     return *this; | ||||
|   } | ||||
|  | ||||
|   RenderMode Rendermode() const { return mode; } | ||||
|  | ||||
|  private: | ||||
|   /// Using Default std::vector here | ||||
|   std::vector<Vertex> vertex_buf; | ||||
|   std::vector<u16> index_buf; | ||||
|   int layer; | ||||
|   Texture::Ref tex; | ||||
|   int index; | ||||
|   RenderMode mode = RenderMode_RGBA; | ||||
| }; | ||||
| }  // namespace LI | ||||
| }  // namespace PD | ||||
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